package hunter import ( pqueue "github.com/474420502/focus/priority_queue" ) // IGobalBefore 全局任务执行之前 type IGobalBefore interface { GobalBefore() } // IGobalAfter 全局任务执行之后 type IGobalAfter interface { GobalAfter() } // Hunter 任务相关 必须有序 type Hunter struct { cxt *TaskContext task ITaskNode createQueue func() *pqueue.PriorityQueue } // NewHunter 默认最大优先 func NewHunter() *Hunter { return NewPriorityMaxHunter() } // NewPriorityHunter 自定义优先处理队列 func NewPriorityHunter(queueCreator func() *pqueue.PriorityQueue) *Hunter { hunter := &Hunter{} hunter.createQueue = queueCreator hunter.task = &BaseTask{} hunter.task.SetParent(nil) hunter.task.SetChildren(hunter.createQueue()) hunter.cxt = NewContext() hunter.cxt.curNode = hunter.task hunter.cxt.share = make(map[string]interface{}) return hunter } // NewPriorityMaxHunter 最大优先 func NewPriorityMaxHunter() *Hunter { return NewPriorityHunter(CreatePriorityMaxQueue) } // NewPriorityMinHunter 最小优先 func NewPriorityMinHunter() *Hunter { return NewPriorityHunter(CreatePriorityMinQueue) } // Execute 执行任务 func (hunter *Hunter) Execute() { hunter.recursionTasks(hunter.task) } func (hunter *Hunter) recursionTasks(itask ITaskNode) { for children := itask.Children(); children != nil && children.Size() > 0; { if itask, ok := children.Pop(); ok { tasknode := itask.(ITaskNode) tasknode.Task().Execute(hunter.cxt) hunter.recursionTasks(tasknode) } } } // Stop 停止任务 func (hunter *Hunter) Stop() { } // AddTask 执行任务 func (hunter *Hunter) AddTask(task ITask) { hunter.cxt.AddTask(task) } // Execute 执行 // func (hunter *Hunter) Execute() { // if itask, ok := hunter.task.Children().Top(); ok { // task := itask.(ITask) // } // }