hunter/priority.go

89 lines
1.7 KiB
Go

package hunter
import pqueue "github.com/474420502/focus/priority_queue"
// IPriority 优先接口
type IPriority interface {
Priority() float64
}
// PriorityInt Int优先级
type PriorityInt int
// Priority Get priority
func (pri PriorityInt) Priority() float64 {
return (float64)(pri)
}
// PriorityInt32 Int优先级
type PriorityInt32 int32
// Priority Get priority
func (pri PriorityInt32) Priority() float64 {
return (float64)(pri)
}
// PriorityInt64 Int优先级
type PriorityInt64 int64
// Priority Get priority
func (pri PriorityInt64) Priority() float64 {
return (float64)(pri)
}
// PriorityFloat32 Int优先级
type PriorityFloat32 float32
// Priority Get priority
func (pri PriorityFloat32) Priority() float64 {
return (float64)(pri)
}
// CreatePriorityMaxQueue 创建最大优先队列
func CreatePriorityMaxQueue() *pqueue.PriorityQueue {
return pqueue.New(priorityMax)
}
// CreatePriorityMinQueue 创建最小优先队列
func CreatePriorityMinQueue() *pqueue.PriorityQueue {
return pqueue.New(priorityMin)
}
// priorityMax 最大值优先
func priorityMax(k1, k2 interface{}) int {
p1, p2 := 0.0, 0.0
n1, n2 := k1.(ITaskNode), k2.(ITaskNode)
if priority, ok := n1.Task().(IPriority); ok {
p1 = priority.Priority()
}
if priority, ok := n2.Task().(IPriority); ok {
p2 = priority.Priority()
}
if p1 > p2 {
return 1
}
return -1
}
// priorityMin 最小值优先
func priorityMin(k1, k2 interface{}) int {
p1, p2 := 0.0, 0.0
n1, n2 := k1.(ITaskNode), k2.(ITaskNode)
if priority, ok := n1.Task().(IPriority); ok {
p1 = priority.Priority()
}
if priority, ok := n2.Task().(IPriority); ok {
p2 = priority.Priority()
}
if p1 < p2 {
return 1
}
return -1
}