structure/vbtkey/iterator.go

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package vbtkey
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import (
"474420502.top/eson/structure/lastack"
)
type Iterator struct {
dir int
up *Node
cur *Node
tstack *lastack.Stack
// curnext *Node
}
func initIterator(avltree *Tree) *Iterator {
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iter := &Iterator{tstack: lastack.New()}
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iter.up = avltree.root
return iter
}
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func NewIterator(n *Node) *Iterator {
iter := &Iterator{tstack: lastack.New()}
iter.up = n
return iter
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}
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func NewIteratorWithCap(n *Node, cap int) *Iterator {
iter := &Iterator{tstack: lastack.NewWithCap(cap)}
iter.up = n
return iter
}
func (iter *Iterator) SetNode(n *Node) {
iter.up = n
iter.dir = 0
iter.tstack.Clear()
}
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func (iter *Iterator) Value() interface{} {
return iter.cur.value
}
func (iter *Iterator) Left() bool {
if iter.cur.children[0] != nil {
iter.dir = 0
iter.cur = iter.cur.children[0]
return true
}
return false
}
func (iter *Iterator) Right() bool {
if iter.cur.children[1] != nil {
iter.dir = 0
iter.cur = iter.cur.children[1]
return true
}
return false
}
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func (iter *Iterator) GetNext(cur *Node, idx int) *Node {
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// iter := NewIterator(cur)
iter.SetNode(cur)
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iter.curPushNextStack(iter.up)
iter.up = iter.getNextUp(iter.up)
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for i := 0; i < idx; i++ {
if iter.tstack.Size() == 0 {
if iter.up == nil {
return nil
}
iter.tstack.Push(iter.up)
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iter.up = iter.getNextUp(iter.up)
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}
if v, ok := iter.tstack.Pop(); ok {
iter.cur = v.(*Node)
if i == idx-1 {
return iter.cur
}
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iter.curPushNextStack(iter.cur)
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} else {
return nil
}
}
return cur
}
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func (iter *Iterator) Next() (result bool) {
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if iter.dir > -1 {
if iter.dir == 1 && iter.cur != nil {
iter.tstack.Clear()
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iter.curPushNextStack(iter.cur)
iter.up = iter.getNextUp(iter.cur)
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}
iter.dir = -1
}
if iter.tstack.Size() == 0 {
if iter.up == nil {
return false
}
iter.tstack.Push(iter.up)
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iter.up = iter.getNextUp(iter.up)
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}
if v, ok := iter.tstack.Pop(); ok {
iter.cur = v.(*Node)
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iter.curPushNextStack(iter.cur)
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return true
}
return false
}
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func (iter *Iterator) GetPrev(cur *Node, idx int) *Node {
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// iter := NewIterator(cur)
iter.SetNode(cur)
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iter.curPushPrevStack(iter.up)
iter.up = iter.getPrevUp(iter.up)
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for i := 0; i < idx; i++ {
if iter.tstack.Size() == 0 {
if iter.up == nil {
return nil
}
iter.tstack.Push(iter.up)
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iter.up = iter.getPrevUp(iter.up)
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}
if v, ok := iter.tstack.Pop(); ok {
iter.cur = v.(*Node)
if i == idx-1 {
return iter.cur
}
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iter.curPushPrevStack(iter.cur)
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} else {
return nil
}
}
return cur
}
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func (iter *Iterator) Prev() (result bool) {
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if iter.dir < 1 { // 非 1(next 方向定义 -1 为 prev)
if iter.dir == -1 && iter.cur != nil { // 如果上次为prev方向, 则清空辅助计算的栈
iter.tstack.Clear()
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iter.curPushPrevStack(iter.cur) // 把当前cur计算的逆向回朔
iter.up = iter.getPrevUp(iter.cur) // cur 寻找下个要计算up
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}
iter.dir = 1
}
// 如果栈空了, 把up的递归计算入栈, 重新计算 下次的up值
if iter.tstack.Size() == 0 {
if iter.up == nil {
return false
}
iter.tstack.Push(iter.up)
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iter.up = iter.getPrevUp(iter.up)
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}
if v, ok := iter.tstack.Pop(); ok {
iter.cur = v.(*Node)
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iter.curPushPrevStack(iter.cur)
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return true
}
// 如果再次计算的栈为空, 则只能返回false
return false
}
func getRelationship(cur *Node) int {
if cur.parent.children[1] == cur {
return 1
}
return 0
}
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func (iter *Iterator) getPrevUp(cur *Node) *Node {
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for cur.parent != nil {
if getRelationship(cur) == 1 { // next 在 降序 小值. 如果child在右边, parent 比 child 小, parent才有效, 符合降序
return cur.parent
}
cur = cur.parent
}
return nil
}
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func (iter *Iterator) curPushPrevStack(cur *Node) {
Prev := cur.children[0] // 当前的左然后向右找, 找到最大, 就是最接近cur 并且小于cur的值
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if Prev != nil {
iter.tstack.Push(Prev)
for Prev.children[1] != nil {
Prev = Prev.children[1]
iter.tstack.Push(Prev) // 入栈 用于回溯
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}
}
}
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func (iter *Iterator) getNextUp(cur *Node) *Node {
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for cur.parent != nil {
if getRelationship(cur) == 0 { // Prev 在 降序 大值. 如果child在左边, parent 比 child 大, parent才有效 , 符合降序
return cur.parent
}
cur = cur.parent
}
return nil
}
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func (iter *Iterator) curPushNextStack(cur *Node) {
next := cur.children[1]
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if next != nil {
iter.tstack.Push(next)
for next.children[0] != nil {
next = next.children[0]
iter.tstack.Push(next)
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}
}
}