fusen-render/websocket.go

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package fusenrender
import (
"context"
"encoding/json"
"fmt"
"io"
"log"
"net/http"
"time"
"github.com/gorilla/websocket"
"github.com/lni/dragonboat/v4"
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"github.com/lni/dragonboat/v4/client"
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)
var UidCreater = NewUniqueId(1)
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var PopChannel chan *QueueItem = make(chan *QueueItem, 100) // chan *QueueItem = make(chan *QueueItem, 1)
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var upgrader = websocket.Upgrader{
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ReadBufferSize: 10240,
WriteBufferSize: 10240,
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}
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func HttpListen(ns *dragonboat.NodeHost, port int) {
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// http.HandleFunc("/api/render/render_notify", callbackHandler)
http.HandleFunc("/api/render/queue/push", pushRenderTaskHandler)
http.HandleFunc("/api/ws/render/queue/pop", queueHandler)
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log.Printf(":%d", port)
http.ListenAndServe(fmt.Sprintf(":%d", port), nil)
}
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func queueHandler(w http.ResponseWriter, r *http.Request) {
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var count int
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var err error
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conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println(err)
return
}
defer conn.Close()
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raddr := conn.RemoteAddr()
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// laddr := conn.LocalAddr()
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log.Printf("%s 建立连接 当前unity处理机器数量 %d\n", raddr, DequeueHandler.RefCountAdd(1))
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defer func() {
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log.Printf("%s 退出连接 当前unity处理机器数量 %d\n", raddr, DequeueHandler.RefCountAdd(-1))
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}()
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for {
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item := <-PopChannel
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if item == nil {
continue
}
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var wdata []byte
switch data := item.Data.(type) {
case string:
wdata = []byte(data)
case []byte:
wdata = data
default:
wdata, err = json.Marshal(data)
if err != nil {
log.Println(err)
continue
}
}
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err = conn.SetWriteDeadline(time.Now().Add(time.Second * 6))
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if err != nil {
log.Println(err)
log.Println("重新回队")
stateClient.PushItem(nil, item)
return
}
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// 写回消息
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err = conn.WriteMessage(websocket.BinaryMessage, wdata)
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if err != nil {
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log.Println(err)
log.Println("重新回队")
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stateClient.PushItem(nil, item)
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return
}
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count++
log.Println("count:", count)
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// 打印消息
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log.Printf("source: [%s] 数据 推送到unity [%s]\n", item.Source, raddr.String())
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}
}
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type Form struct {
UserID int `json:"user_id"`
GuestID int `json:"guest_id"`
APIType int `json:"api_type"`
UploadBucket int `json:"upload_bucket"`
FileKey string `json:"file_key"`
FileData []byte `json:"file_data"`
MetaData string `json:"meta_data"`
}
// RequestCallback结构体
type RequestCallback struct {
Sign string `json:"sign"`
Time int64 `json:"time"`
Info Info `json:"info"`
}
// Info结构体
type Info struct {
TaskID string `json:"task_id"`
Image string `json:"image"`
}
func pushRenderTaskHandler(w http.ResponseWriter, r *http.Request) {
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// 1. 读取Body内容
body, err := io.ReadAll(r.Body)
if err != nil {
panic(err)
}
// 2. 定义结构体
item := QueueItem{}
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// 3. 解析JSON到结构体
err = json.Unmarshal(body, &item)
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if err != nil {
panic(err)
}
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stateClient.PushItem(nil, &item)
}
type StateClient struct {
nh *dragonboat.NodeHost
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}
var stateClient *StateClient
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func (cli *StateClient) GetNoOPSession() *client.Session {
return cli.nh.GetNoOPSession(shardID)
}
func (cli *StateClient) PushItem(cs *client.Session, item *QueueItem) {
if cs == nil {
cs = cli.GetNoOPSession()
}
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cmd := &CmdEnqueue{Command: Command{Group: "unity3d"}}
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cmd.Item = item
data, err := FsPasser.PackToBytes(cmd)
if err != nil {
log.Println(err)
}
ctx, cancel := context.WithTimeout(context.Background(), 1*time.Second)
_, err = cli.nh.SyncPropose(ctx, cs, data)
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if err != nil {
log.Println(err)
}
// log.Println("enqueue", len(result.Data))
cancel()
}
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func (cli *StateClient) PopItem(cs *client.Session, group string) (*QueueItem, error) {
if cs == nil {
cs = cli.GetNoOPSession()
}
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cmd := &CmdDequeue{Command{Group: "unity3d"}}
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data, err := FsPasser.PackToBytes(cmd)
if err != nil {
log.Println(err)
}
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
result, err := cli.nh.SyncPropose(ctx, cs, data)
cancel()
if err != nil {
return nil, err
}
if len(result.Data) == 0 {
return nil, nil
}
var item QueueItem
err = item.Decode(result.Data)
if err != nil {
log.Println(err)
}
return &item, nil
}