fusenapi/server/websocket/internal/logic/rendernotifylogic.go

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package logic
import (
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"context"
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"fusenapi/server/websocket/internal/svc"
"fusenapi/server/websocket/internal/types"
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"fusenapi/utils/auth"
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"fusenapi/utils/basic"
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"fusenapi/utils/file"
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"time"
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"github.com/zeromicro/go-zero/core/logx"
)
type RenderNotifyLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
func NewRenderNotifyLogic(ctx context.Context, svcCtx *svc.ServiceContext) *RenderNotifyLogic {
return &RenderNotifyLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
// 处理进入前逻辑w,r
// func (l *RenderNotifyLogic) BeforeLogic(w http.ResponseWriter, r *http.Request) {
// }
// 处理逻辑后 w,r 如:重定向, resp 必须重新处理
// func (l *RenderNotifyLogic) AfterLogic(w http.ResponseWriter, r *http.Request, resp *basic.Response) {
// // httpx.OkJsonCtx(r.Context(), w, resp)
// }
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func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *auth.UserInfo) (resp *basic.Response) {
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if req.TaskId == "" {
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logx.Error("渲染回调参数错误invalid param task_id")
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return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "invalid param task_id")
}
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if req.Image == "" {
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logx.Error("渲染回调参数错误invalid param image")
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return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "invalid param image")
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}
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//存base64打印测试
/* f, _ := os.Create("b.txt")
defer f.Close()
f.WriteString(req.Image)*/
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// 上传文件
var upload = file.Upload{
Ctx: l.ctx,
MysqlConn: l.svcCtx.MysqlConn,
AwsSession: l.svcCtx.AwsSession,
}
uploadRes, err := upload.UploadFileByBase64(&file.UploadBaseReq{
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Source: "unity cloud render",
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FileHash: req.TaskId,
FileData: req.Image,
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Metadata: "",
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UploadBucket: 1,
ApiType: 2,
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UserId: req.UserId,
GuestId: req.GuestId,
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FileByte: nil,
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})
if err != nil {
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logx.Error("渲染回调上传文件失败:", err)
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return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "failed to upload render resource image")
}
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//遍历websocket链接把数据传进去
mapConnPool.Range(func(key, value any) bool {
//断言连接
ws, ok := value.(wsConnectItem)
if !ok {
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logx.Error("渲染回调断言websocket连接失败")
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return true
}
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//记录收到unity渲染结果时间
ws.modifyRenderTaskTimeConsuming(renderImageControlChanItem{
Option: 2,
TaskProperty: renderTask{
UnityRenderEndTime: time.Now().UTC().Unix(),
},
})
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//发送处理并删除任务
ws.deleteRenderTask(renderImageControlChanItem{
Option: 0, //0删除 1添加
TaskId: req.TaskId,
RenderNotifyImageUrl: uploadRes.ResourceUrl,
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})
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return true
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})
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logx.Info("渲染回调成功,渲染结果图片为:", uploadRes.ResourceUrl)
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return resp.SetStatusWithMessage(basic.CodeOK, "success")
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}