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package logic
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//websocket连接
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import (
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"bytes"
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"encoding/hex"
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"encoding/json"
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"errors"
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"fusenapi/constants"
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"fusenapi/utils/auth"
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"fusenapi/utils/basic"
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"fusenapi/utils/encryption_decryption"
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"fusenapi/utils/websocket_data"
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"net/http"
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"strings"
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"sync"
"time"
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"github.com/google/uuid"
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"github.com/gorilla/websocket"
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"context"
"fusenapi/server/websocket/internal/svc"
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"github.com/zeromicro/go-zero/core/logx"
)
type DataTransferLogic struct {
logx . Logger
ctx context . Context
svcCtx * svc . ServiceContext
}
func NewDataTransferLogic ( ctx context . Context , svcCtx * svc . ServiceContext ) * DataTransferLogic {
return & DataTransferLogic {
Logger : logx . WithContext ( ctx ) ,
ctx : ctx ,
svcCtx : svcCtx ,
}
}
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var (
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//临时对象缓存池
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buffPool = sync . Pool {
New : func ( ) interface { } {
return bytes . Buffer { }
} ,
}
//升级websocket
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upgrader = websocket . Upgrader {
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//最大可读取大小 1M
ReadBufferSize : 1024 ,
//最大可写大小 1M
WriteBufferSize : 1024 ,
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//握手超时时间15s
HandshakeTimeout : time . Second * 15 ,
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//允许跨域
CheckOrigin : func ( r * http . Request ) bool {
return true
} ,
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//写的缓冲队列
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WriteBufferPool : & buffPool ,
//是否支持压缩
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EnableCompression : false ,
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}
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//websocket连接存储
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mapConnPool = sync . Map { }
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//每个websocket连接入口缓冲队列长度
websocketInChanLen = 1000
//每个websocket连接出口缓冲队列长度
websocketOutChanLen = 1000
//渲染任务调度(添加任务/删除任务/修改任务属性) 缓冲队列长度( 该队列用于避免map并发读写冲突)
renderImageTaskCtlChanLen = 500
//渲染任务缓冲队列长度
renderChanLen = 500
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)
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// 每个连接的连接基本属性
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type wsConnectItem struct {
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conn * websocket . Conn //websocket的连接(基本属性)
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userAgent string //用户代理头信息(基本属性,用于重连标识验证因素之一)
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logic * DataTransferLogic //logic(基本属性,用于获取上下文,配置或者操作数据库)
closeChan chan struct { } //ws连接关闭chan(基本属性)
isClose bool //是否已经关闭(基本属性)
uniqueId string //ws连接唯一标识(基本属性)
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inChan chan [ ] byte //接受消息缓冲队列(基本属性)
outChan chan [ ] byte //要发送回客户端的消息缓冲队列(基本属性)
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mutex sync . Mutex //互斥锁(基本属性)
userId int64 //用户id(基本属性)
guestId int64 //游客id(基本属性)
extendRenderProperty extendRenderProperty //扩展云渲染属性(扩展属性)
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}
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// 请求建立连接, 升级websocket协议
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func ( l * DataTransferLogic ) DataTransfer ( w http . ResponseWriter , r * http . Request ) {
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//把子协议携带的token设置到标准token头信息中
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token := r . Header . Get ( "Sec-Websocket-Protocol" )
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//有token是正常用户, 无则是白板用户, 也可以连接
if token != "" {
r . Header . Set ( "Authorization" , "Bearer " + token )
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//设置Sec-Websocket-Protocol
upgrader . Subprotocols = [ ] string { token }
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}
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//判断下是否火狐浏览器(获取浏览器第一条消息返回有收不到的bug需要延迟1秒)
userAgent := r . Header . Get ( "User-Agent" )
//是否火狐浏览器
isFirefoxBrowser := false
if strings . Contains ( userAgent , "Firefox" ) {
isFirefoxBrowser = true
}
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//升级websocket
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conn , err := upgrader . Upgrade ( w , r , nil )
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if err != nil {
logx . Error ( "http upgrade websocket err:" , err )
return
}
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//鉴权不成功后断开
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var (
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userInfo * auth . UserInfo
isAuth bool
)
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isAuth , userInfo = l . checkAuth ( r )
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if ! isAuth {
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//未授权响应消息
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l . unAuthResponse ( conn , isFirefoxBrowser )
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conn . Close ( )
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return
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}
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//设置连接
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ws , err := l . setConnPool ( conn , userInfo , isFirefoxBrowser , userAgent )
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if err != nil {
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conn . Close ( )
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return
}
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//循环读客户端信息
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go ws . acceptBrowserMessage ( )
//消费出口数据并发送浏览器端
go ws . consumeOutChanData ( )
//消费入口数据
go ws . consumeInChanData ( )
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//操作连接中渲染任务的增加/删除
go ws . operationRenderTask ( )
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//消费渲染缓冲队列
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go ws . consumeRenderImageData ( )
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//心跳
ws . heartbeat ( )
}
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// 设置连接
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func ( l * DataTransferLogic ) setConnPool ( conn * websocket . Conn , userInfo * auth . UserInfo , isFirefoxBrowser bool , userAgent string ) ( wsConnectItem , error ) {
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//生成连接唯一标识( 失败重试10次)
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uniqueId , err := l . getUniqueId ( userInfo , userAgent , 10 )
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if err != nil {
//发送获取唯一标识失败的消息
l . sendGetUniqueIdErrResponse ( conn )
return wsConnectItem { } , err
}
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ws := wsConnectItem {
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conn : conn ,
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userAgent : userAgent ,
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logic : l ,
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closeChan : make ( chan struct { } , 1 ) ,
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isClose : false ,
uniqueId : uniqueId ,
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inChan : make ( chan [ ] byte , websocketInChanLen ) ,
outChan : make ( chan [ ] byte , websocketOutChanLen ) ,
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mutex : sync . Mutex { } ,
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userId : userInfo . UserId ,
guestId : userInfo . GuestId ,
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extendRenderProperty : extendRenderProperty {
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renderImageTask : make ( map [ string ] * renderTask ) ,
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renderImageTaskCtlChan : make ( chan renderImageControlChanItem , renderImageTaskCtlChanLen ) ,
renderChan : make ( chan [ ] byte , renderChanLen ) ,
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} ,
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}
//保存连接
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mapConnPool . Store ( uniqueId , ws )
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if isFirefoxBrowser {
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time . Sleep ( time . Second * 1 ) //兼容下火狐(直接发回去收不到第一条消息:有待研究)
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}
ws . sendToOutChan ( ws . respondDataFormat ( constants . WEBSOCKET_CONNECT_SUCCESS , uniqueId ) )
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return ws , nil
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}
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// 获取唯一id
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func ( l * DataTransferLogic ) getUniqueId ( userInfo * auth . UserInfo , userAgent string , retryTimes int ) ( uniqueId string , err error ) {
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if retryTimes < 0 {
return "" , errors . New ( "failed to get unique id" )
}
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//后面拼接上用户id
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uniqueId = hex . EncodeToString ( [ ] byte ( uuid . New ( ) . String ( ) ) ) + getUserJoinPart ( userInfo . UserId , userInfo . GuestId , userAgent )
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//存在则从新获取
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if _ , ok := mapConnPool . Load ( uniqueId ) ; ok {
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uniqueId , err = l . getUniqueId ( userInfo , userAgent , retryTimes - 1 )
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if err != nil {
return "" , err
}
}
//加密
uniqueId , err = encryption_decryption . CBCEncrypt ( uniqueId )
if err != nil {
return "" , err
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}
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return uniqueId , nil
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}
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// 鉴权
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func ( l * DataTransferLogic ) checkAuth ( r * http . Request ) ( isAuth bool , userInfo * auth . UserInfo ) {
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// 解析JWT token,并对空用户进行判断
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userInfo , err := basic . ParseJwtToken ( r , l . svcCtx )
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if err != nil {
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return false , nil
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}
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//白板用户
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return true , userInfo
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}
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// 鉴权失败通知
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func ( l * DataTransferLogic ) unAuthResponse ( conn * websocket . Conn , isFirefoxBrowser bool ) {
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rsp := websocket_data . DataTransferData {
T : constants . WEBSOCKET_UNAUTH ,
D : nil ,
}
b , _ := json . Marshal ( rsp )
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if isFirefoxBrowser {
time . Sleep ( time . Second * 1 ) //兼容下火狐(直接发回去收不到第一条消息:有待研究)
}
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//先发一条正常信息
_ = conn . WriteMessage ( websocket . TextMessage , b )
//发送关闭信息
_ = conn . WriteMessage ( websocket . CloseMessage , nil )
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}
// 获取唯一标识失败通知
func ( l * DataTransferLogic ) sendGetUniqueIdErrResponse ( conn * websocket . Conn ) {
time . Sleep ( time . Second * 1 ) //兼容下火狐(直接发回去收不到第一条消息:有待研究)
rsp := websocket_data . DataTransferData {
T : constants . WEBSOCKET_GEN_UNIQUE_ID_ERR ,
D : "err to gen unique id " ,
}
b , _ := json . Marshal ( rsp )
//先发一条正常信息
_ = conn . WriteMessage ( websocket . TextMessage , b )
//发送关闭信息
_ = conn . WriteMessage ( websocket . CloseMessage , nil )
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}
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// 心跳检测
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func ( w * wsConnectItem ) heartbeat ( ) {
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tick := time . Tick ( time . Second * 5 )
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for {
select {
case <- w . closeChan :
return
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case <- tick :
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//发送心跳信息
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if err := w . conn . WriteMessage ( websocket . PongMessage , nil ) ; err != nil {
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logx . Error ( "发送心跳信息异常,关闭连接:" , w . uniqueId , err )
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w . close ( )
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return
}
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}
}
}
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// 关闭websocket连接
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func ( w * wsConnectItem ) close ( ) {
w . mutex . Lock ( )
defer w . mutex . Unlock ( )
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logx . Info ( "###websocket:" , w . uniqueId , " uid:" , w . userId , " gid:" , w . guestId , " is closing...." )
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//发送关闭信息
_ = w . conn . WriteMessage ( websocket . CloseMessage , nil )
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w . conn . Close ( )
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mapConnPool . Delete ( w . uniqueId )
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if ! w . isClose {
w . isClose = true
close ( w . closeChan )
}
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logx . Info ( "###websocket:" , w . uniqueId , " uid:" , w . userId , " gid:" , w . guestId , " is closed" )
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}
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// 读取出口缓冲队列数据输出返回给浏览器端
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func ( w * wsConnectItem ) consumeOutChanData ( ) {
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defer func ( ) {
if err := recover ( ) ; err != nil {
logx . Error ( "write loop panic:" , err )
}
} ( )
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for {
select {
case <- w . closeChan : //如果关闭了
return
case data := <- w . outChan :
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if err := w . conn . WriteMessage ( websocket . TextMessage , data ) ; err != nil {
logx . Error ( "websocket write loop err:" , err )
w . close ( )
return
}
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}
}
}
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// 消费websocket入口数据池中的数据
func ( w * wsConnectItem ) consumeInChanData ( ) {
defer func ( ) {
if err := recover ( ) ; err != nil {
logx . Error ( "send loop panic:" , err )
}
} ( )
for {
select {
case <- w . closeChan :
return
case data := <- w . inChan :
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//对不同消息类型分发处理
w . allocationProcessing ( data )
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}
}
}
// 接受浏览器端发来的消息并写入入口缓冲队列
func ( w * wsConnectItem ) acceptBrowserMessage ( ) {
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defer func ( ) {
if err := recover ( ) ; err != nil {
logx . Error ( "read loop panic:" , err )
}
} ( )
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for {
select {
case <- w . closeChan : //如果关闭了
return
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default : //收取消息
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msgType , data , err := w . conn . ReadMessage ( )
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if err != nil {
logx . Error ( "接受信息错误:" , err )
//关闭连接
w . close ( )
return
}
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//ping/pong/close的消息不处理
if msgType != websocket . PingMessage && msgType != websocket . PongMessage && msgType != websocket . CloseMessage {
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w . sendToInChan ( data )
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}
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}
}
}
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// 把要传递给客户端的数据放入出口缓冲队列
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func ( w * wsConnectItem ) sendToOutChan ( data [ ] byte ) {
select {
case <- w . closeChan :
return
case w . outChan <- data :
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return
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case <- time . After ( time . Millisecond * 200 ) : //阻塞超过200ms丢弃
logx . Error ( "failed to send to out chan,time expired,data:" , string ( data ) )
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return
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}
}
// 发送接受到的消息到入口缓冲队列中
func ( w * wsConnectItem ) sendToInChan ( data [ ] byte ) {
select {
case <- w . closeChan : //关闭了
return
case w . inChan <- data :
return
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case <- time . After ( time . Millisecond * 200 ) : //200豪秒超时丢弃, 说明超过消费速度了
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w . sendToOutChan ( w . respondDataFormat ( constants . WEBSOCKET_INCOME_CACHE_QUEUE_OVERFLOW , "send message is too frequent,the message is ignore by system:" + string ( data ) ) )
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return
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}
}
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// 格式化为websocket标准返回格式
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func ( w * wsConnectItem ) respondDataFormat ( msgType constants . Websocket , data interface { } ) [ ] byte {
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d := websocket_data . DataTransferData {
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T : msgType ,
D : data ,
}
b , _ := json . Marshal ( d )
return b
}
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// 处理入口缓冲队列中不同类型的数据(分发处理)
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func ( w * wsConnectItem ) allocationProcessing ( data [ ] byte ) {
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var parseInfo websocket_data . DataTransferData
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if err := json . Unmarshal ( data , & parseInfo ) ; err != nil {
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w . incomeDataFormatErrResponse ( "invalid format of income message:" + string ( data ) )
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logx . Error ( "invalid format of websocket message:" , err )
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return
}
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d , _ := json . Marshal ( parseInfo . D )
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//获取工厂实例
processor := w . newAllocationProcessor ( parseInfo . T )
//执行工厂方法
processor . allocationMessage ( d )
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}