This commit is contained in:
laodaming 2023-11-03 16:13:53 +08:00
parent 8759180068
commit 43e51b076f

View File

@ -62,6 +62,10 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *a
unityRenderBeginTime := info.RenderBeginTime
//获取连接
value, wsConnectOk := mapConnPool.Load(wid)
var ws wsConnectItem
if wsConnectOk {
ws = value.(wsConnectItem)
}
if req.Code == 0 { //渲染成功
//上传文件
var upload = file.Upload{
@ -82,17 +86,14 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *a
})
if err != nil {
logx.Error("渲染回调上传文件失败:", err)
if wsConnectOk {
ws := value.(wsConnectItem)
if ws.conn != nil {
//发送错误信息给前端
ws.renderErrResponse(requestId, info.TemplateTag, info.TaskId, "unity图片上传错误", 0, 0, 0, 0, 0, 0, 0)
}
return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "failed to upload render resource image")
}
uploadUnityRenderImageTakesTime := time.Now().UTC().UnixMilli() - unityRenderEndTime
if wsConnectOk {
//断言连接
ws := value.(wsConnectItem)
if ws.conn != nil {
//发送到出口
ws.sendRenderResultData(websocket_data.RenderImageRspMsg{
RequestId: requestId,
@ -109,9 +110,7 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *a
return resp.SetStatusWithMessage(basic.CodeOK, "successbut websocket connect not found")
}
//渲染失败走下面
if wsConnectOk {
//断言连接
ws := value.(wsConnectItem)
if ws.conn != nil {
//发送错误信息给前端
ws.renderErrResponse(requestId, info.TemplateTag, info.TaskId, "unity云渲染错误:"+req.Msg, 0, 0, 0, 0, 0, 0, 0)
logx.Info("渲染失败且发送了失败信息")