Merge branch 'develop' of gitee.com:fusenpack/fusenapi into develop
This commit is contained in:
commit
496c97eff1
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@ -56,7 +56,7 @@ func (l *HomePageRecommendProductListLogic) HomePageRecommendProductList(req *ty
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merchantInfo, err = l.svcCtx.AllModels.FsMerchantCategory.FindOne(l.ctx, req.MerchantType)
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if err != nil {
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if errors.Is(err, gorm.ErrRecordNotFound) {
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return resp.SetStatusWithMessage(basic.CodeDbRecordNotFoundErr, "the merchant category is not exists")
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return resp.SetStatusWithMessage(basic.CodeOK, "the merchant category is not exists", []interface{}{})
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}
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logx.Error(err)
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return resp.SetStatusWithMessage(basic.CodeDbSqlErr, "failed to get merchant category")
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@ -66,7 +66,7 @@ func (l *HomePageRecommendProductListLogic) HomePageRecommendProductList(req *ty
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merchantInfo, err = l.svcCtx.AllModels.FsMerchantCategory.FindDefualtOne(l.ctx)
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if err != nil {
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if errors.Is(err, gorm.ErrRecordNotFound) {
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return resp.SetStatusWithMessage(basic.CodeDbRecordNotFoundErr, "the default merchant category is not exists")
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return resp.SetStatusWithMessage(basic.CodeOK, "the default merchant category is not exists", []interface{}{})
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}
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logx.Error(err)
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return resp.SetStatusWithMessage(basic.CodeDbSqlErr, "failed to get default merchant category")
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@ -59,7 +59,7 @@ var (
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CheckOrigin: func(r *http.Request) bool {
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return true
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},
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//写的缓存池
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//写的缓冲队列
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WriteBufferPool: &buffPool,
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//是否支持压缩
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EnableCompression: false,
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@ -75,8 +75,8 @@ type wsConnectItem struct {
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closeChan chan struct{} //ws连接关闭chan(基本属性)
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isClose bool //是否已经关闭(基本属性)
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uniqueId string //ws连接唯一标识(基本属性)
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inChan chan []byte //接受消息缓冲池(基本属性)
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outChan chan []byte //要发送回客户端的消息缓冲池(基本属性)
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inChan chan []byte //接受消息缓冲队列(基本属性)
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outChan chan []byte //要发送回客户端的消息缓冲队列(基本属性)
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mutex sync.Mutex //互斥锁(基本属性)
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userId int64 //用户id(基本属性)
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guestId int64 //游客id(基本属性)
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@ -268,7 +268,7 @@ func (w *wsConnectItem) close() {
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logx.Info("###websocket:", w.uniqueId, " uid:", w.userId, " gid:", w.guestId, " is closed")
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}
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// 读取出口缓冲池数据输出返回给浏览器端
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// 读取出口缓冲队列数据输出返回给浏览器端
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func (w *wsConnectItem) writeLoop() {
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defer func() {
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if err := recover(); err != nil {
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@ -289,7 +289,7 @@ func (w *wsConnectItem) writeLoop() {
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}
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}
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// 接受客户端发来的消息并写入入口缓冲池
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// 接受客户端发来的消息并写入入口缓冲队列
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func (w *wsConnectItem) readLoop() {
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defer func() {
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if err := recover(); err != nil {
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@ -300,7 +300,7 @@ func (w *wsConnectItem) readLoop() {
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select {
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case <-w.closeChan: //如果关闭了
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return
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default:
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default: //收取消息
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msgType, data, err := w.conn.ReadMessage()
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if err != nil {
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logx.Error("接受信息错误:", err)
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@ -308,10 +308,9 @@ func (w *wsConnectItem) readLoop() {
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w.close()
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return
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}
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//ping的消息不处理
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if msgType != websocket.PingMessage {
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//消息传入缓冲通道
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w.inChan <- data
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//ping/pong/close的消息不处理
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if msgType != websocket.PingMessage && msgType != websocket.PongMessage && msgType != websocket.CloseMessage {
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w.sendToInChan(data)
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}
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}
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}
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@ -334,7 +333,7 @@ func (w *wsConnectItem) sendLoop() {
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}
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}
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// 把要传递给客户端的数据放入出口缓冲池
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// 把要传递给客户端的数据放入出口缓冲队列
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func (w *wsConnectItem) sendToOutChan(data []byte) {
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select {
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case <-w.closeChan:
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@ -346,6 +345,18 @@ func (w *wsConnectItem) sendToOutChan(data []byte) {
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}
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}
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// 发送接受到的消息到入口缓冲队列中
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func (w *wsConnectItem) sendToInChan(data []byte) {
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select {
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case <-w.closeChan: //关闭了
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return
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case w.inChan <- data:
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return
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case <-time.After(time.Second * 3): //3秒超时丢弃
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return
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}
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}
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// 格式化为websocket标准返回格式
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func (w *wsConnectItem) respondDataFormat(msgType constants.Websocket, data interface{}) []byte {
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d := websocket_data.DataTransferData{
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@ -356,7 +367,7 @@ func (w *wsConnectItem) respondDataFormat(msgType constants.Websocket, data inte
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return b
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}
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// 处理入口缓冲池中不同类型的数据(分发处理)
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// 处理入口缓冲队列中不同类型的数据(分发处理)
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func (w *wsConnectItem) dealwithReciveData(data []byte) {
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var parseInfo websocket_data.DataTransferData
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if err := json.Unmarshal(data, &parseInfo); err != nil {
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@ -44,19 +44,19 @@ type renderTask struct {
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uploadUnityRenderImageTakesTime int64 //上传unity渲染结果图时间
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}
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// 发送到渲染缓冲池
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// 发送到渲染缓冲队列
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func (w *wsConnectItem) sendToRenderChan(data []byte) {
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select {
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case <-w.closeChan: //已经关闭
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return
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case w.extendRenderProperty.renderChan <- data: //发入到缓冲池
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case w.extendRenderProperty.renderChan <- data: //发入到缓冲队列
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return
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case <-time.After(time.Second * 3): //三秒没进入缓冲池就丢弃
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case <-time.After(time.Second * 3): //三秒没进入缓冲队列就丢弃
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return
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}
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}
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// 渲染发送到组装数据组装数据(缓冲池)
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// 渲染发送到组装数据组装数据(缓冲队列)
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func (w *wsConnectItem) renderImage() {
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for {
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select {
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