fix
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6a982689ef
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@ -95,7 +95,7 @@ type wsConnectItem struct {
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inChan chan []byte //接受消息缓冲队列(基本属性)
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outChan chan []byte //要发送回客户端的消息缓冲队列(基本属性)
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mutex sync.Mutex //互斥锁(基本属性)
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openDebug bool //是否开启debug
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debug *auth.Debug //是否开启debug
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userId int64 //用户id(基本属性)
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guestId int64 //游客id(基本属性)
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extendRenderProperty extendRenderProperty //扩展云渲染属性(扩展属性)
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@ -222,7 +222,13 @@ func (l *DataTransferLogic) setConnPool(conn *websocket.Conn, userInfo *auth.Use
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renderCtx: renderCtx,
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renderCtxCancelFunc: renderCtxCancelFunc,
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},
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openDebug: true, //默认都开debug
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debug: userInfo.Debug,
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}
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//先设置下debug(后面要删掉)
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ws.debug = &auth.Debug{
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Exp: &userInfo.Exp,
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IsCache: 1,
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IsAllTemplateTag: 0,
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}
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//保存连接
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mapConnPool.Store(uniqueId, ws)
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@ -4,7 +4,7 @@ import "fusenapi/constants"
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// 入口数据格式错误
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func (w *wsConnectItem) incomeDataFormatErrResponse(data interface{}) {
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if !w.openDebug {
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if w.debug == nil {
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return
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}
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w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_ERR_DATA_FORMAT, data))
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@ -12,7 +12,7 @@ func (w *wsConnectItem) incomeDataFormatErrResponse(data interface{}) {
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// 渲染错误通知
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func (w *wsConnectItem) renderErrResponse(renderId, requestId, templateTag, taskId, description string, productId, userId, guestId, templateId, modelId, sizeId, elementModelId int64) {
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if !w.openDebug {
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if w.debug == nil {
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return
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}
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data := make(map[string]interface{})
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@ -210,7 +210,6 @@ func (w *wsConnectItem) renderImage(renderImageData websocket_data.RenderImageRe
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logx.Error("failed to get element ,", err)
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return
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}
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//获取刀版图
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combineReq := repositories.LogoCombineReq{
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UserId: renderImageData.RenderData.UserId,
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@ -229,6 +228,7 @@ func (w *wsConnectItem) renderImage(renderImageData websocket_data.RenderImageRe
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Index: renderImageData.RenderData.TemplateTagColor.SelectedColorIndex,
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},
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Resolution: renderImageData.RenderData.Resolution,
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Debug: w.debug,
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}
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res, err := w.logic.svcCtx.Repositories.ImageHandle.LogoCombine(w.logic.ctx, &combineReq)
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if err != nil {
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@ -256,19 +256,24 @@ func (w *wsConnectItem) renderImage(renderImageData websocket_data.RenderImageRe
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logx.Error("failed to find render resource:", err)
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return
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}
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//无缓存
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logx.Info("无缓存的渲染图,需要unity")
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} else {
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//返回给客户端
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w.sendRenderResultData(websocket_data.RenderImageRspMsg{
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RenderId: renderImageData.RenderId,
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RequestId: renderImageData.RequestId,
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Image: *resource.ResourceUrl,
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RenderProcessTime: websocket_data.RenderProcessTime{
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UnityRenderTakesTime: "cache",
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UploadUnityRenderImageTakesTime: "cache",
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},
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})
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return
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} else { //有缓存
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//如果没有debug或者debug模式下开启了缓存则返回缓存
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if w.debug == nil || w.debug.IsCache == 1 {
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//返回给客户端
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w.sendRenderResultData(websocket_data.RenderImageRspMsg{
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RenderId: renderImageData.RenderId,
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RequestId: renderImageData.RequestId,
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Image: *resource.ResourceUrl,
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RenderProcessTime: websocket_data.RenderProcessTime{
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UnityRenderTakesTime: "cache",
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UploadUnityRenderImageTakesTime: "cache",
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},
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})
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return
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}
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//否则继续去unity
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}
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//组装数据
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if err = w.assembleRenderDataToUnity(taskId, combineImage, renderImageData, productTemplate, model3dInfo, element, productSize); err != nil {
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@ -463,7 +468,7 @@ func (w *wsConnectItem) genRenderTaskId(combineImage string, renderImageData web
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// ****************************下面的发送消息的*********************************
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// 发送合图完毕阶段通知消息
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func (w *wsConnectItem) sendCombineImageStepResponseMessage(renderId, requestId, combineImage string, sizeId, modelId, templateId, combineTime, uploadTime int64) {
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if !w.openDebug {
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if w.debug == nil {
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return
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}
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combineTakesTime := "cache"
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@ -490,7 +495,7 @@ func (w *wsConnectItem) sendCombineImageStepResponseMessage(renderId, requestId,
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// 发送组装unity需要的数据完毕消息
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func (w *wsConnectItem) sendAssembleRenderDataStepResponseMessage(renderId string, requestId string) {
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if !w.openDebug {
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if w.debug == nil {
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return
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}
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w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_ASSEMBLE_RENDER_DATA, websocket_data.ToUnityRspMsg{RenderId: renderId, RequestId: requestId}))
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@ -498,7 +503,7 @@ func (w *wsConnectItem) sendAssembleRenderDataStepResponseMessage(renderId strin
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// 发送组装数据到unity完毕阶段通知消息
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func (w *wsConnectItem) sendRenderDataToUnityStepResponseMessage(renderId string, requestId string) {
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if !w.openDebug {
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if w.debug == nil {
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return
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}
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w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_SEND_DATA_TO_UNITY, websocket_data.AssembleRenderDataRspMsg{RenderId: renderId, RequestId: requestId}))
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