From 58423feac4defe11fe2e19ef185b1e502be359da Mon Sep 17 00:00:00 2001 From: laodaming <11058467+laudamine@user.noreply.gitee.com> Date: Wed, 1 Nov 2023 16:18:48 +0800 Subject: [PATCH] fix --- server/websocket/internal/logic/rendernotifylogic.go | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/server/websocket/internal/logic/rendernotifylogic.go b/server/websocket/internal/logic/rendernotifylogic.go index ae4b6651..de5124dc 100644 --- a/server/websocket/internal/logic/rendernotifylogic.go +++ b/server/websocket/internal/logic/rendernotifylogic.go @@ -43,7 +43,10 @@ func NewRenderNotifyLogic(ctx context.Context, svcCtx *svc.ServiceContext) *Rend func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *auth.UserInfo) (resp *basic.Response) { //统计unity处理数 decreaseUnityRequestCount(req.UserId, req.GuestId) - logx.Info("=====收到unity返回的渲染结果消息======") + if req.Code != 0 { + //统计unity失败处理数 + increaseUnityErrorCount(req.UserId, req.GuestId) + } req.TaskId = strings.Trim(req.TaskId, " ") if req.TaskId == "" { logx.Error("渲染回调参数错误:任务标识") @@ -108,8 +111,6 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *a return resp.SetStatusWithMessage(basic.CodeOK, "success:but websocket connect not found") } //渲染失败走下面 - //统计unity失败处理数 - increaseUnityErrorCount(req.UserId, req.GuestId) if wsConnectOk { //断言连接 ws, ok := value.(wsConnectItem)