Merge branch 'develop' of https://gitee.com/fusenpack/fusenapi into develop
This commit is contained in:
commit
5e6b5cbbbd
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@ -252,32 +252,6 @@ func (w *wsConnectItem) consumeRenderCache(data []byte) {
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}
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}
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// 组装渲染任务id
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func (w *wsConnectItem) genRenderTaskId(renderImageData websocket_data.RenderImageReqMsg, model3dInfo *gmodel.FsProductModel3d, productTemplate *gmodel.FsProductTemplateV2, element *gmodel.FsProductTemplateElement) string {
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//生成任务id(需要把user_id,guest_id设为0)
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incomeHashParam := renderImageData.RenderData
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incomeHashParam.UserId = 0 //设为0(渲染跟用户id无关)
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incomeHashParam.GuestId = 0 //设为0(渲染跟用户id无关)
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incomeHashBytes, _ := json.Marshal(incomeHashParam)
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modelHashStr := ""
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templateHashStr := ""
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if model3dInfo.ModelInfo != nil {
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modelHashStr = *model3dInfo.ModelInfo
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}
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if productTemplate.TemplateInfo != nil {
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templateHashStr = *productTemplate.TemplateInfo
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}
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elementHashBytes, _ := json.Marshal(element)
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hashMap := map[string]interface{}{
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"income_param": incomeHashBytes,
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"model_info": modelHashStr,
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"template_info": templateHashStr,
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"material_image": *productTemplate.MaterialImg,
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"render_element": elementHashBytes,
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}
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return hash.JsonHashKey(hashMap)
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}
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// 组装数据发送给unity
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func (w *wsConnectItem) assembleRenderData(taskId string, combineImage string, info websocket_data.RenderImageReqMsg, productTemplate *gmodel.FsProductTemplateV2, model3dInfo *gmodel.FsProductModel3d, element *gmodel.FsProductTemplateElement, productSize *gmodel.FsProductSize) (err error) {
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//组装数据
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@ -430,6 +404,32 @@ func (w *wsConnectItem) modifyRenderTaskProperty(data renderImageControlChanItem
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}
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}
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// 组装渲染任务id
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func (w *wsConnectItem) genRenderTaskId(renderImageData websocket_data.RenderImageReqMsg, model3dInfo *gmodel.FsProductModel3d, productTemplate *gmodel.FsProductTemplateV2, element *gmodel.FsProductTemplateElement) string {
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//生成任务id(需要把user_id,guest_id设为0)
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incomeHashParam := renderImageData.RenderData
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incomeHashParam.UserId = 0 //设为0(渲染跟用户id无关)
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incomeHashParam.GuestId = 0 //设为0(渲染跟用户id无关)
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incomeHashBytes, _ := json.Marshal(incomeHashParam)
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modelHashStr := ""
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templateHashStr := ""
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if model3dInfo.ModelInfo != nil {
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modelHashStr = *model3dInfo.ModelInfo
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}
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if productTemplate.TemplateInfo != nil {
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templateHashStr = *productTemplate.TemplateInfo
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}
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elementHashBytes, _ := json.Marshal(element)
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hashMap := map[string]interface{}{
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"income_param": incomeHashBytes,
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"model_info": modelHashStr,
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"template_info": templateHashStr,
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"material_image": *productTemplate.MaterialImg,
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"render_element": elementHashBytes,
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}
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return hash.JsonHashKey(hashMap)
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}
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// 处理渲染任务的增加/删除/修改耗时属性(任务map不能读写并发,所以放在chan里面串行执行)
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func (w *wsConnectItem) operationRenderTask() {
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defer func() {
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