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06b1ad1678
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@ -165,7 +165,7 @@ func (l *DataTransferLogic) DataTransfer(w http.ResponseWriter, r *http.Request)
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//消费入口数据
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go ws.consumeInChanData()
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//操作连接中渲染任务的增加/删除
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go ws.operationRenderTask()
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//go ws.operationRenderTask()
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//消费渲染缓冲队列
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go ws.consumeRenderImageData()
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//心跳
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@ -194,7 +194,7 @@ func (l *DataTransferLogic) setConnPool(conn *websocket.Conn, userInfo *auth.Use
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userId: userInfo.UserId,
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guestId: userInfo.GuestId,
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extendRenderProperty: extendRenderProperty{
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renderImageTask: make(map[string]*renderTask),
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//renderImageTask: make(map[string]*renderTask),
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renderImageTaskCtlChan: make(chan renderImageControlChanItem, renderImageTaskCtlChanLen),
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renderChan: make(chan []byte, renderChanLen),
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renderConsumeTickTime: 1, //默认1纳秒,后面需要根据不同用户不同触发速度
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@ -3,11 +3,14 @@ package logic
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//云渲染回调
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import (
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"context"
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"fmt"
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"fusenapi/server/websocket/internal/svc"
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"fusenapi/server/websocket/internal/types"
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"fusenapi/utils/auth"
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"fusenapi/utils/basic"
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"fusenapi/utils/file"
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"fusenapi/utils/websocket_data"
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"strconv"
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"strings"
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"time"
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@ -51,7 +54,7 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *a
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unityRenderEndTime := time.Now().UTC().UnixMilli()
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//解析出真的taskId跟wid
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splitSlice := strings.Split(req.TaskId, " ")
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if len(splitSlice) != 3 {
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if len(splitSlice) != 4 {
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logx.Error("渲染回调参数错误:task_id拆分得不到合理结果")
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return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "invalid param task_id!!")
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}
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@ -59,6 +62,11 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *a
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req.TaskId = splitSlice[0]
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wid := splitSlice[1]
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renderId := splitSlice[2]
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unityRenderBeginTime, err := strconv.ParseInt(splitSlice[3], 10, 64)
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if err != nil {
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logx.Error(err)
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return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "failed to parse send to unity time")
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}
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//存base64打印测试
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/* f, _ := os.Create("b.txt")
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defer f.Close()
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@ -92,10 +100,15 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *a
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logx.Error("渲染回调断言websocket连接失败")
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return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "渲染回调断言websocket连接失败")
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}
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//记录收到unity渲染结果时间以及上传渲染图耗时时间
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ws.modifyRenderTaskProperty(req.TaskId, renderTask{unityRenderEndTime: unityRenderEndTime, uploadUnityRenderImageTakesTime: uploadUnityRenderImageTakesTime})
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//发送处理并删除任务
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ws.deleteRenderTask(req.TaskId, renderId, uploadRes.ResourceUrl)
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//发送到出口
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ws.sendRenderResultData(websocket_data.RenderImageRspMsg{
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RenderId: renderId,
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Image: uploadRes.ResourceUrl,
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RenderProcessTime: websocket_data.RenderProcessTime{
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UnityRenderTakesTime: fmt.Sprintf("%dms", unityRenderEndTime-unityRenderBeginTime),
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UploadUnityRenderImageTakesTime: fmt.Sprintf("%dms", uploadUnityRenderImageTakesTime),
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},
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})
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}
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logx.Info("渲染回调成功,渲染结果图片为:", uploadRes.ResourceUrl)
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return resp.SetStatusWithMessage(basic.CodeOK, "success")
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@ -32,7 +32,7 @@ type renderProcessor struct {
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// 云渲染属性
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type extendRenderProperty struct {
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renderImageTask map[string]*renderTask //需要渲染的图片任务 key是taskId val 是renderId
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//renderImageTask map[string]*renderTask //需要渲染的图片任务 key是taskId val 是renderId
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renderImageTaskCtlChan chan renderImageControlChanItem //渲染任务新增/回调结果移除任务/更新渲染耗时属性的控制通道(由于任务map无法读写并发)
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renderChan chan []byte //渲染消息入口的缓冲队列
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renderConsumeTickTime time.Duration //消费渲染消息时钟间隔(纳秒),用于后期控制不同类型用户渲染速度限制
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@ -238,7 +238,7 @@ func (w *wsConnectItem) renderImage(data []byte) {
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}
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//###########################################
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//把需要渲染的图片任务加进去
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w.createRenderTask(taskId, renderImageData.RenderId)
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//w.createRenderTask(taskId, renderImageData.RenderId)
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//组装数据
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if err = w.assembleRenderDataToUnity(taskId, combineImage, renderImageData, productTemplate, model3dInfo, element, productSize); err != nil {
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logx.Error("组装数据失败:", err)
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@ -359,7 +359,7 @@ func (w *wsConnectItem) assembleRenderDataToUnity(taskId string, combineImage st
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if element.Base != nil && *element.Base != "" {
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tempData = append(tempData, map[string]interface{}{
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"name": "model",
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"data": "0," + combineImage + "," + *element.Base,
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"data": "0," + combineImage + "," + *element.Base + " " + fmt.Sprintf("%d", time.Now().UTC().UnixMilli()),
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"type": "other",
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"layer": "0",
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"is_update": 1,
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@ -423,7 +423,7 @@ func (w *wsConnectItem) assembleRenderDataToUnity(taskId string, combineImage st
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"render_data": sendData,
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}
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postDataBytes, _ := json.Marshal(postData)
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unityRenderBeginTime := time.Now().UTC().UnixMilli()
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//unityRenderBeginTime := time.Now().UTC().UnixMilli()
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_, err = curl.ApiCall(url, "POST", header, bytes.NewReader(postDataBytes), time.Second*10)
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if err != nil {
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w.renderErrResponse(info.RenderId, info.RenderData.TemplateTag, taskId, "请求unity接口失败", info.RenderData.ProductId, w.userId, w.guestId, productTemplate.Id, model3dInfo.Id, productSize.Id, *productTemplate.ElementModelId)
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@ -431,7 +431,7 @@ func (w *wsConnectItem) assembleRenderDataToUnity(taskId string, combineImage st
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return err
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}
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//记录发送到unity时间
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w.modifyRenderTaskProperty(taskId, renderTask{unityRenderBeginTime: unityRenderBeginTime})
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//w.modifyRenderTaskProperty(taskId, renderTask{unityRenderBeginTime: unityRenderBeginTime})
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//发送运行阶段消息
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w.sendRenderDataToUnityStepResponseMessage(info.RenderId)
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logx.Info("发送到unity成功,刀版图:", combineImage /*, " 请求unity的数据:", string(postDataBytes)*/)
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@ -476,7 +476,7 @@ func (w *wsConnectItem) sendRenderResultData(data websocket_data.RenderImageRspM
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w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_RENDER_IMAGE, data))
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}
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// 增加渲染任务
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/*// 增加渲染任务
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func (w *wsConnectItem) createRenderTask(taskId, renderId string) {
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if taskId == "" {
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logx.Error("task_id不能为空")
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@ -543,7 +543,7 @@ func (w *wsConnectItem) modifyRenderTaskProperty(taskId string, property renderT
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case <-time.After(time.Second * 3):
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return
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}
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}
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}*/
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// 组装渲染任务id
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func (w *wsConnectItem) genRenderTaskId(combineImage string, renderImageData websocket_data.RenderImageReqMsg, model3dInfo *gmodel.FsProductModel3d, productTemplate *gmodel.FsProductTemplateV2, element *gmodel.FsProductTemplateElement) string {
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@ -573,7 +573,7 @@ func (w *wsConnectItem) genRenderTaskId(combineImage string, renderImageData web
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}
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// 处理渲染任务的增加/删除/修改耗时属性(任务map不能读写并发,所以放在chan里面串行执行)
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func (w *wsConnectItem) operationRenderTask() {
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/*func (w *wsConnectItem) operationRenderTask() {
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defer func() {
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if err := recover(); err != nil {
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logx.Error("operation render task panic:", err)
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@ -645,4 +645,4 @@ func (w *wsConnectItem) operationRenderTask() {
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}
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}
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}
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}
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}*/
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