Merge branch 'develop' of gitee.com:fusenpack/fusenapi into develop
This commit is contained in:
commit
c9385ab091
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@ -13,7 +13,6 @@ import (
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func RenderNotifyHandler(svcCtx *svc.ServiceContext) http.HandlerFunc {
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return func(w http.ResponseWriter, r *http.Request) {
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var req types.RenderNotifyReq
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userinfo, err := basic.RequestParse(w, r, svcCtx, &req)
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if err != nil {
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@ -94,6 +94,14 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *a
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return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "failed to upload render resource image")
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}
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uploadUnityRenderImageTakesTime := time.Now().UTC().UnixMilli() - unityRenderEndTime
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//转换unity真实处理时间
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duration, err := time.Parse("15:04:05.9999999", req.CostTime)
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if err != nil {
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fmt.Println("解析时间错误:", err)
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return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "转换unity时间错误")
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}
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// 将时间对象转换为毫秒数
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unityRealTakesTime := duration.Nanosecond() / 1e6 + duration.Second()*1000 + duration.Minute() * 6000 + duration.Hour()*3600000
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if ws.conn != nil {
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//发送到出口
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ws.sendRenderResultData(websocket_data.RenderImageRspMsg{
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@ -102,6 +110,7 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *a
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RenderProcessTime: &websocket_data.RenderProcessTime{
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UnityRenderTakesTime: fmt.Sprintf("%dms", unityRenderEndTime-unityRenderBeginTime),
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UploadUnityRenderImageTakesTime: fmt.Sprintf("%dms", uploadUnityRenderImageTakesTime),
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UnityRealTakesTime: fmt.Sprintf("%dms",unityRealTakesTime),
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},
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})
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logx.Info("渲染回调成功,渲染结果图片为:", uploadRes.ResourceUrl)
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@ -273,6 +273,7 @@ func (w *wsConnectItem) renderImage(renderImageData websocket_data.RenderImageRe
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RenderProcessTime: &websocket_data.RenderProcessTime{
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UnityRenderTakesTime: "cache",
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UploadUnityRenderImageTakesTime: "cache",
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UnityRealTakesTime: "cache",
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},
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})
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return
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@ -222,6 +222,7 @@ func ConsumeWebsocketStatData() {
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//保存统计
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mapUserWsStat.Store(key, stat)
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case TYPE_CUR_COMBINE_IMAGE_COUNT: //请求算法合图计数
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curCombineTotalCount += data.Num
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//不存在
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if !ok {
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continue
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@ -232,11 +233,11 @@ func ConsumeWebsocketStatData() {
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logx.Error("断言mapUserWsStatItem错误")
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continue
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}
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curCombineTotalCount += data.Num
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stat.CurCombineCount += data.Num
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//保存统计
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mapUserWsStat.Store(key, stat)
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case TYPE_CUR_UNITY_HANDLE_COUNT: //unity处理计数
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curUnityHandleTotalCount += data.Num
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if !ok {
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continue
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}
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@ -246,11 +247,11 @@ func ConsumeWebsocketStatData() {
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logx.Error("断言mapUserWsStatItem错误")
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continue
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}
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curUnityHandleTotalCount += data.Num
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stat.CurUnityHandleCount += data.Num
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//保存统计
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mapUserWsStat.Store(key, stat)
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case TYPE_CUR_COMBINE_IMAGE_ERR_COUNT: //合图失败计数
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combineErrTotalCount += data.Num
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if !ok {
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continue
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}
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@ -260,11 +261,11 @@ func ConsumeWebsocketStatData() {
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logx.Error("断言mapUserWsStatItem错误")
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continue
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}
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combineErrTotalCount += data.Num
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stat.CombineErrCount += data.Num
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//保存统计
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mapUserWsStat.Store(key, stat)
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case TYPE_UNITY_ERR_COUNT: //unity错误信息
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unityErrTotalCount += data.Num
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if !ok {
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continue
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}
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@ -274,7 +275,6 @@ func ConsumeWebsocketStatData() {
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logx.Error("断言mapUserWsStatItem错误")
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continue
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}
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unityErrTotalCount += data.Num
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stat.UnityErrCount += data.Num
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//保存统计
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mapUserWsStat.Store(key, stat)
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@ -10,10 +10,11 @@ type DataTransferReq struct {
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}
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type RenderNotifyReq struct {
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TaskId string `json:"task_id"`
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Image string `json:"image"`
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Code int `json:"code,optional"`
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Msg string `json:"msg,optional"`
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TaskId string `json:"task_id"`
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Image string `json:"image"`
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Code int `json:"code,optional"`
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Msg string `json:"msg,optional"`
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CostTime string `json:"cost_time"` //unity处理时间
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}
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type CommonNotifyReq struct {
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@ -29,10 +29,11 @@ type DataTransferReq {
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}
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//渲染完了通知接口
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type RenderNotifyReq {
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TaskId string `json:"task_id"`
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Image string `json:"image"`
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Code int `json:"code,optional"`
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Msg string `json:"msg,optional"`
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TaskId string `json:"task_id"`
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Image string `json:"image"`
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Code int `json:"code,optional"`
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Msg string `json:"msg,optional"`
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CostTime string `json:"cost_time"` //unity处理时间
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}
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//通用回调接口
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type CommonNotifyReq {
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@ -35,6 +35,7 @@ type RenderImageRspMsg struct {
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type RenderProcessTime struct {
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UnityRenderTakesTime string `json:"unity_render_takes_time"` //unity渲染用时
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UploadUnityRenderImageTakesTime string `json:"upload_unity_render_image_takes_time"` //上传unity渲染结果图时间
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UnityRealTakesTime string `json:"unity_real_takes_time"`//unity真实处理时间
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}
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// 合图返回数据
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