Merge branch 'develop' of gitee.com:fusenpack/fusenapi into develop

This commit is contained in:
momo 2023-08-23 14:23:14 +08:00
commit eb3828a86a
2 changed files with 20 additions and 18 deletions

View File

@ -45,7 +45,7 @@ var (
},
}
//升级websocket
upgrade = websocket.Upgrader{
upgrader = websocket.Upgrader{
//最大可读取大小 10M
ReadBufferSize: 1024 * 10,
//握手超时时间15s
@ -86,9 +86,9 @@ func (l *DataTransferLogic) DataTransfer(w http.ResponseWriter, r *http.Request)
token := r.Header.Get("Sec-Websocket-Protocol")
r.Header.Set("Authorization", "Bearer "+token)
//设置Sec-Websocket-Protocol
upgrade.Subprotocols = []string{token}
upgrader.Subprotocols = []string{token}
//升级websocket
conn, err := upgrade.Upgrade(w, r, nil)
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
logx.Error("http upgrade websocket err:", err)
return
@ -133,14 +133,14 @@ func (l *DataTransferLogic) setConnPool(conn *websocket.Conn, userInfo auth.User
logic: l,
uniqueId: uniqueId,
closeChan: make(chan struct{}, 1),
inChan: make(chan []byte, 100),
outChan: make(chan []byte, 100),
inChan: make(chan []byte, 500),
outChan: make(chan []byte, 500),
userId: userInfo.UserId,
guestId: userInfo.GuestId,
renderProperty: renderProperty{
renderImageTask: make(map[string]*renderTask),
renderImageTaskCtlChan: make(chan renderImageControlChanItem, 100),
renderChan: make(chan []byte, 100),
renderImageTaskCtlChan: make(chan renderImageControlChanItem, 500),
renderChan: make(chan []byte, 500),
},
}
//保存连接
@ -350,6 +350,6 @@ func (w *wsConnectItem) dealwithReciveData(data []byte) {
case constants.WEBSOCKET_REQUEST_REUSE_LAST_CONNECT:
w.reuseLastConnect(d)
default:
logx.Error("未知消息类型:", parseInfo.T)
}
}

View File

@ -20,15 +20,8 @@ import (
// 云渲染属性
type renderProperty struct {
renderImageTask map[string]*renderTask //需要渲染的图片任务 key是taskId val 是renderId
renderImageTaskCtlChan chan renderImageControlChanItem //渲染任务新增移除的控制通道
renderChan chan []byte //渲染的缓冲队列
}
type renderTask struct {
RenderId string //渲染id(前端传的)
CombineBeginTime int64 //合图开始时间
CombineEndTime int64 //合图结束时间
UnityRenderBeginTime int64 //发送给unity时间
UnityRenderEndTime int64 //unity回调结果时间
renderImageTaskCtlChan chan renderImageControlChanItem //渲染任务新增/回调结果移除任务/更新渲染耗时属性的控制通道由于任务map无法读写并发
renderChan chan []byte //渲染消息入口的缓冲队列
}
// 渲染任务新增移除的控制通道的数据
@ -40,6 +33,15 @@ type renderImageControlChanItem struct {
TaskProperty renderTask //渲染任务的属性
}
// 渲染任务属性
type renderTask struct {
RenderId string //渲染id(前端传的)
CombineBeginTime int64 //合图开始时间
CombineEndTime int64 //合图结束时间
UnityRenderBeginTime int64 //发送给unity时间
UnityRenderEndTime int64 //unity回调结果时间
}
// 发送到渲染缓冲池
func (w *wsConnectItem) sendToRenderChan(data []byte) {
select {
@ -222,7 +224,7 @@ func (w *wsConnectItem) assembleRenderData(taskId string, info websocket_data.Re
}
res, err := w.logic.svcCtx.Repositories.ImageHandle.LogoCombine(w.logic.ctx, &combineReq)
if err != nil {
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_RENDER_IMAGE_ERR, fmt.Sprintf("接口合图错误,产品id:%d", info.RenderData.ProductId)))
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_RENDER_IMAGE_ERR, fmt.Sprintf("接口合图错误,产品id:%d,模板id%d", info.RenderData.ProductId, productTemplate.Id)))
logx.Error("合成刀版图失败,合成请求数据:", combineReq, "错误信息:", err)
return err
}