fix
This commit is contained in:
parent
b6651c4bdc
commit
f6e073bb41
|
@ -67,9 +67,9 @@ var (
|
|||
//websocket连接存储
|
||||
mapConnPool = sync.Map{}
|
||||
//每个websocket连接入口缓冲队列长度默认值
|
||||
websocketInChanLen = 1000
|
||||
websocketInChanLen = 2000
|
||||
//每个websocket连接出口缓冲队列长度默认值
|
||||
websocketOutChanLen = 1000
|
||||
websocketOutChanLen = 2000
|
||||
//是否开启debug
|
||||
openDebug = true
|
||||
//允许跨域的origin
|
||||
|
|
|
@ -50,7 +50,7 @@ func (r *renderProcessor) allocationMessage(w *wsConnectItem, data []byte) {
|
|||
case w.extendRenderProperty.renderChan <- renderImageData: //发入到缓冲队列
|
||||
return
|
||||
case <- time.After(time.Millisecond * 50)://超过50毫秒丢弃
|
||||
logx.Info("入渲染队列失败,队列满了,选择丢弃")
|
||||
w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "渲染队列溢出,请稍后再发", renderImageData.RenderData.ProductId, w.userId, w.guestId, 0, 0, 0, 0)
|
||||
return
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user