package logic //云渲染回调 import ( "context" "fusenapi/server/websocket/internal/svc" "fusenapi/server/websocket/internal/types" "fusenapi/utils/auth" "fusenapi/utils/basic" "fusenapi/utils/file" "time" "github.com/zeromicro/go-zero/core/logx" ) type RenderNotifyLogic struct { logx.Logger ctx context.Context svcCtx *svc.ServiceContext } func NewRenderNotifyLogic(ctx context.Context, svcCtx *svc.ServiceContext) *RenderNotifyLogic { return &RenderNotifyLogic{ Logger: logx.WithContext(ctx), ctx: ctx, svcCtx: svcCtx, } } // 处理进入前逻辑w,r // func (l *RenderNotifyLogic) BeforeLogic(w http.ResponseWriter, r *http.Request) { // } // 处理逻辑后 w,r 如:重定向, resp 必须重新处理 // func (l *RenderNotifyLogic) AfterLogic(w http.ResponseWriter, r *http.Request, resp *basic.Response) { // // httpx.OkJsonCtx(r.Context(), w, resp) // } func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *auth.UserInfo) (resp *basic.Response) { logx.Info("收到unity返回消息----") if req.TaskId == "" { logx.Error("渲染回调参数错误:任务标识") return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "invalid param task_id") } if req.Image == "" { logx.Error("渲染回调参数错误:渲染结果图片数据") return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "invalid param image") } unityRenderEndTime := time.Now().UTC().UnixMilli() //存base64打印测试 /* f, _ := os.Create("b.txt") defer f.Close() f.WriteString(req.Image)*/ // 上传文件 var upload = file.Upload{ Ctx: l.ctx, MysqlConn: l.svcCtx.MysqlConn, AwsSession: l.svcCtx.AwsSession, } uploadRes, err := upload.UploadFileByBase64(&file.UploadBaseReq{ Source: "unity cloud render", FileHash: req.TaskId, FileData: req.Image, Metadata: "", UploadBucket: 1, ApiType: 2, UserId: req.UserId, GuestId: req.GuestId, FileByte: nil, }) if err != nil { logx.Error("渲染回调上传文件失败:", err) return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "failed to upload render resource image") } uploadUnityRenderImageTakesTime := time.Now().UTC().UnixMilli() - unityRenderEndTime //遍历websocket链接把数据传进去 mapConnPool.Range(func(key, value any) bool { //断言连接 ws, ok := value.(wsConnectItem) if !ok { logx.Error("渲染回调断言websocket连接失败") return true } //记录收到unity渲染结果时间以及上传渲染图耗时时间 ws.modifyRenderTaskProperty(renderImageControlChanItem{ option: 2, taskId: req.TaskId, taskProperty: renderTask{ unityRenderEndTime: unityRenderEndTime, uploadUnityRenderImageTakesTime: uploadUnityRenderImageTakesTime, }, }) //发送处理并删除任务 ws.deleteRenderTask(renderImageControlChanItem{ option: 0, //0删除 1添加 2修改耗时属性 taskId: req.TaskId, renderNotifyImageUrl: uploadRes.ResourceUrl, }) return true }) logx.Info("渲染回调成功,渲染结果图片为:", uploadRes.ResourceUrl) return resp.SetStatusWithMessage(basic.CodeOK, "success") }