package logic import ( "crypto/sha256" "encoding/hex" "encoding/json" "fmt" "fusenapi/constants" "fusenapi/utils/basic" "time" "context" "fusenapi/server/websocket/internal/svc" "fusenapi/server/websocket/internal/types" "github.com/zeromicro/go-zero/core/logx" ) type RenderNotifyLogic struct { logx.Logger ctx context.Context svcCtx *svc.ServiceContext } func NewRenderNotifyLogic(ctx context.Context, svcCtx *svc.ServiceContext) *RenderNotifyLogic { return &RenderNotifyLogic{ Logger: logx.WithContext(ctx), ctx: ctx, svcCtx: svcCtx, } } // 处理进入前逻辑w,r // func (l *RenderNotifyLogic) BeforeLogic(w http.ResponseWriter, r *http.Request) { // } // 处理逻辑后 w,r 如:重定向, resp 必须重新处理 // func (l *RenderNotifyLogic) AfterLogic(w http.ResponseWriter, r *http.Request, resp *basic.Response) { // // httpx.OkJsonCtx(r.Context(), w, resp) // } func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq) (resp *basic.Response) { if time.Now().Unix()-120 > req.Time /*|| req.Time > time.Now().Unix() */ { return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "invalid param time") } //验证签名 sha256 notifyByte, _ := json.Marshal(req.Info) h := sha256.New() h.Write([]byte(fmt.Sprintf(constants.RENDER_NOTIFY_SIGN_KEY, string(notifyByte), req.Time))) signHex := h.Sum(nil) sign := hex.EncodeToString(signHex) //fmt.Println(sign) if req.Sign != sign { return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "invalid sign") } //遍历websocket链接把数据传进去 mapConnPool.Range(func(key, value any) bool { //断言连接 ws, ok := value.(wsConnectItem) if !ok { return true } renderKey := ws.getRenderImageMapKey(req.Info.ProductId, req.Info.MapsSourceId, req.Info.TemplateId, req.Info.RenderDesignId) //查询有无该渲染任务 _, ok = ws.renderProperty.renderImageTask[renderKey] if !ok { return true } rspData := types.DataTransferData{ T: constants.WEBSOCKET_RENDER_IMAGE, D: types.RenderImageRspMsg{ ProductId: req.Info.ProductId, MapsSourceId: req.Info.MapsSourceId, TemplateId: req.Info.TemplateId, RenderResult: req.Info.RenderResult, }, } b, _ := json.Marshal(rspData) //删除对应的需要渲染的图片map ws.renderProperty.renderImageTaskCtlChan <- renderImageControlChanItem{ Option: 0, //0删除 1添加 Key: renderKey, } //发送数据到out chan ws.sendToOutChan(b) return true }) return resp.SetStatus(basic.CodeOK) }