package logic //云渲染回调 import ( "context" "fmt" "fusenapi/server/websocket/internal/svc" "fusenapi/server/websocket/internal/types" "fusenapi/utils/auth" "fusenapi/utils/basic" "fusenapi/utils/file" "fusenapi/utils/websocket_data" "strconv" "strings" "time" "github.com/zeromicro/go-zero/core/logx" ) type RenderNotifyLogic struct { logx.Logger ctx context.Context svcCtx *svc.ServiceContext } func NewRenderNotifyLogic(ctx context.Context, svcCtx *svc.ServiceContext) *RenderNotifyLogic { return &RenderNotifyLogic{ Logger: logx.WithContext(ctx), ctx: ctx, svcCtx: svcCtx, } } // 处理进入前逻辑w,r // func (l *RenderNotifyLogic) BeforeLogic(w http.ResponseWriter, r *http.Request) { // } // 处理逻辑后 w,r 如:重定向, resp 必须重新处理 // func (l *RenderNotifyLogic) AfterLogic(w http.ResponseWriter, r *http.Request, resp *basic.Response) { // // httpx.OkJsonCtx(r.Context(), w, resp) // } func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *auth.UserInfo) (resp *basic.Response) { logx.Info("=====收到unity返回的渲染结果消息======") req.TaskId = strings.Trim(req.TaskId, " ") if req.TaskId == "" { logx.Error("渲染回调参数错误:任务标识") return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "invalid param task_id") } if req.Image == "" { logx.Error("渲染回调参数错误:渲染结果图片数据") return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "invalid param image") } unityRenderEndTime := time.Now().UTC().UnixMilli() //解析出真的taskId跟wid splitSlice := strings.Split(req.TaskId, " ") if len(splitSlice) != 4 { logx.Error("渲染回调参数错误:task_id拆分得不到合理结果") return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "invalid param task_id!!") } //重新赋值(很重要) req.TaskId = splitSlice[0] wid := splitSlice[1] renderId := splitSlice[2] unityRenderBeginTime, err := strconv.ParseInt(splitSlice[3], 10, 64) if err != nil { logx.Error(err) return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "failed to parse send to unity time") } //存base64打印测试 /* f, _ := os.Create("b.txt") defer f.Close() f.WriteString(req.Image)*/ // 上传文件 var upload = file.Upload{ Ctx: l.ctx, MysqlConn: l.svcCtx.MysqlConn, AwsSession: l.svcCtx.AwsSession, } uploadRes, err := upload.UploadFileByBase64(&file.UploadBaseReq{ Source: "unity cloud render", FileHash: req.TaskId, FileData: req.Image, Metadata: "", UploadBucket: 1, ApiType: 2, UserId: req.UserId, GuestId: req.GuestId, FileByte: nil, }) if err != nil { logx.Error("渲染回调上传文件失败:", err) return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "failed to upload render resource image") } uploadUnityRenderImageTakesTime := time.Now().UTC().UnixMilli() - unityRenderEndTime if value, ok := mapConnPool.Load(wid); ok { //断言连接 ws, ok := value.(wsConnectItem) if !ok { logx.Error("渲染回调断言websocket连接失败") return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "渲染回调断言websocket连接失败") } //发送到出口 ws.sendRenderResultData(websocket_data.RenderImageRspMsg{ RenderId: renderId, Image: uploadRes.ResourceUrl, RenderProcessTime: websocket_data.RenderProcessTime{ UnityRenderTakesTime: fmt.Sprintf("%dms", unityRenderEndTime-unityRenderBeginTime), UploadUnityRenderImageTakesTime: fmt.Sprintf("%dms", uploadUnityRenderImageTakesTime), }, }) } logx.Info("渲染回调成功,渲染结果图片为:", uploadRes.ResourceUrl) return resp.SetStatusWithMessage(basic.CodeOK, "success") }