package logic //websocket连接 import ( "bytes" "encoding/hex" "encoding/json" "errors" "fmt" "fusenapi/constants" "fusenapi/server/websocket/internal/types" "fusenapi/utils/auth" "fusenapi/utils/basic" "fusenapi/utils/encryption_decryption" "fusenapi/utils/websocket_data" "net/http" "strings" "sync" "time" "github.com/google/uuid" "github.com/gorilla/websocket" "context" "fusenapi/server/websocket/internal/svc" "github.com/zeromicro/go-zero/core/logx" ) type DataTransferLogic struct { logx.Logger ctx context.Context svcCtx *svc.ServiceContext } func NewDataTransferLogic(ctx context.Context, svcCtx *svc.ServiceContext) *DataTransferLogic { return &DataTransferLogic{ Logger: logx.WithContext(ctx), ctx: ctx, svcCtx: svcCtx, } } var ( //临时对象缓存池 buffPool = sync.Pool{ New: func() interface{} { return bytes.Buffer{} }, } //升级websocket upgrader = websocket.Upgrader{ //最大可读取大小 1M ReadBufferSize: 1024, //最大可写大小 1M WriteBufferSize: 1024, //握手超时时间15s HandshakeTimeout: time.Second * 15, //允许跨域 CheckOrigin: func(r *http.Request) bool { return true }, //写的缓冲队列 WriteBufferPool: &buffPool, //是否支持压缩 EnableCompression: true, } //websocket连接存储 mapConnPool = sync.Map{} //每个websocket连接入口缓冲队列长度默认值 websocketInChanLen = 2000 //每个websocket连接出口缓冲队列长度默认值 websocketOutChanLen = 2000 ) // 每个连接的连接基本属性 type wsConnectItem struct { wid string //ws连接唯一标识(基本属性) userId int64 //用户id(基本属性) guestId int64 //游客id(基本属性) conn *websocket.Conn //websocket的连接(基本属性) connExpireTime int64 //websocket过期时间(跟随连接时候的token过期时间) userAgent string //用户代理头信息(基本属性,用于重连标识验证因素之一) logic *DataTransferLogic //logic(基本属性,用于获取上下文,配置或者操作数据库) closeChan chan struct{} //ws连接关闭chan(基本属性) isClose bool //是否已经关闭(基本属性) inChan chan []byte //接受消息缓冲队列(基本属性) outChan chan []byte //要发送回客户端的消息缓冲队列(基本属性) mutex sync.Mutex //互斥锁(基本属性) debug *auth.Debug //是否开启debug extendRenderProperty extendRenderProperty //扩展云渲染属性(扩展属性) } // 请求建立连接,升级websocket协议 func (l *DataTransferLogic) DataTransfer(req *types.DataTransferReq, w http.ResponseWriter, r *http.Request) { //把子协议携带的token设置到标准token头信息中 tokens := r.Header.Get("Sec-Websocket-Protocol") oldWid := req.Wid oldWid = strings.Trim(oldWid, " ") //有token是正常用户,无则是白板用户,也可以连接 if tokens != "" { token := "" debugToken := "" tokenSlice := strings.Split(tokens, ",") switch len(tokenSlice) { case 1: token = strings.Trim(tokenSlice[0], " ") case 2: token = strings.Trim(tokenSlice[0], " ") debugToken = strings.Trim(tokenSlice[1], " ") default: logx.Error("invalid ws token:", tokens) return } if token != "empty_token" && token != "" { r.Header.Set("Authorization", "Bearer "+token) } if debugToken != "empty_debug_token" && debugToken != "" { r.Header.Set("Debug-Token", debugToken) } //设置Sec-Websocket-Protocol upgrader.Subprotocols = strings.Split(tokens, ",") } //判断下是否火狐浏览器(获取浏览器第一条消息返回有收不到的bug需要延迟1秒) userAgent := r.Header.Get("User-Agent") //是否火狐浏览器 isFirefoxBrowser := false if strings.Contains(userAgent, "Firefox") { isFirefoxBrowser = true } //升级websocket conn, err := upgrader.Upgrade(w, r, nil) if err != nil { logx.Error("http upgrade websocket err:", err) return } //支持写压缩 conn.EnableWriteCompression(true) //鉴权不成功后断开 var ( userInfo *auth.UserInfo isAuth bool ) isAuth, userInfo = l.checkAuth(r) if !isAuth { //未授权响应消息 l.unAuthResponse(conn, isFirefoxBrowser, "unAuth") conn.Close() return } //设置连接 ws, err := l.setConnPool(conn, userInfo, isFirefoxBrowser, userAgent, oldWid) if err != nil { conn.Close() return } //循环读客户端信息 go ws.reciveBrowserMessage() //消费出口数据并发送浏览器端 go ws.consumeOutChanData() //消费入口数据 go ws.consumeInChanData() //消费渲染缓冲队列 go ws.consumeRenderImageData() //心跳 ws.heartbeat() } // 设置连接 func (l *DataTransferLogic) setConnPool(conn *websocket.Conn, userInfo *auth.UserInfo, isFirefoxBrowser bool, userAgent, oldWid string) (wsConnectItem, error) { //生成连接唯一标识(失败重试10次) wid, err := l.getUniqueId(userInfo, userAgent, 10) if err != nil { //发送获取唯一标识失败的消息 if isFirefoxBrowser { time.Sleep(time.Second * 1) //兼容下火狐(直接发回去收不到第一条消息:有待研究) } l.sendGetUniqueIdErrResponse(conn, userInfo.Debug) return wsConnectItem{}, err } //传入绑定的wid判断是否可重用(白板用户不可重用) if oldWid != "" /* && (userInfo.IsUser() || userInfo.IsGuest()) */ { for i := 0; i < 1; i++ { //解析传入的wid是不是属于自己的用户的 decryptionWid, err := encryption_decryption.CBCDecrypt(oldWid) if err != nil { logx.Error("解密wid失败:", err) break } lendecryptionWid := len(decryptionWid) //合成client后缀,不是同个后缀的不能复用 userPart := getUserJoinPart(userInfo.UserId, userInfo.GuestId, userAgent) lenUserPart := len(userPart) //长度太短 if lendecryptionWid <= lenUserPart { logx.Error("复用的连接标识太短,不符合重用条件") break } //尾部不同不能复用 if decryptionWid[lendecryptionWid-lenUserPart:] != userPart { logx.Error("尾部用户信息不同,不符合重用条件") break } //存在是不能给他申请重新绑定 if _, ok := mapConnPool.Load(oldWid); ok { logx.Error("复用的连接标识已被其他客户端使用,不符合重用条件,用户id:", userInfo.UserId, " guest_id:", userInfo.GuestId) break } logx.Info("====复用旧的ws连接成功====") wid = oldWid } } //默认过期时间 connExpireTime := time.Now().UTC().Add(time.Second * time.Duration(l.svcCtx.Config.Auth.AccessExpire)).Unix() if userInfo.Exp > 0 { connExpireTime = userInfo.Exp } renderCtx, renderCtxCancelFunc := context.WithCancel(l.ctx) ws := wsConnectItem{ conn: conn, connExpireTime: connExpireTime, userAgent: userAgent, logic: l, closeChan: make(chan struct{}, 1), isClose: false, wid: wid, inChan: make(chan []byte, websocketInChanLen), outChan: make(chan []byte, websocketOutChanLen), mutex: sync.Mutex{}, userId: userInfo.UserId, guestId: userInfo.GuestId, extendRenderProperty: extendRenderProperty{ renderChan: make(chan websocket_data.RenderImageReqMsg, renderChanLen), renderCtx: renderCtx, renderCtxCancelFunc: renderCtxCancelFunc, }, debug: userInfo.Debug, } //********强制开启debug 后面删掉 /*e := int64(1700359131) ws.debug = &auth.Debug{ Exp: &e, IsCache: 1, IsAllTemplateTag: 0, }*/ //保存连接 mapConnPool.Store(wid, ws) //累加统计连接数 increaseWebsocketConnectCount(userInfo.UserId, userInfo.GuestId) //非白板用户,需要为这个用户建立map索引便于通过用户查询 createUserConnPoolElement(userInfo.UserId, userInfo.GuestId, wid) if isFirefoxBrowser { time.Sleep(time.Second * 1) //兼容下火狐(直接发回去收不到第一条消息:有待研究) } ws.sendToOutChan(ws.respondDataFormat(constants.WEBSOCKET_CONNECT_SUCCESS, websocket_data.ConnectSuccessMsg{Wid: wid})) return ws, nil } // 获取唯一id func (l *DataTransferLogic) getUniqueId(userInfo *auth.UserInfo, userAgent string, retryTimes int) (uniqueId string, err error) { if retryTimes < 0 { return "", errors.New("failed to get unique id") } //后面拼接上用户id uniqueId = hex.EncodeToString([]byte(uuid.New().String())) + getUserJoinPart(userInfo.UserId, userInfo.GuestId, userAgent) //存在则从新获取 if _, ok := mapConnPool.Load(uniqueId); ok { uniqueId, err = l.getUniqueId(userInfo, userAgent, retryTimes-1) if err != nil { return "", err } } //加密 uniqueId, err = encryption_decryption.CBCEncrypt(uniqueId) if err != nil { return "", err } return uniqueId, nil } // 鉴权 func (l *DataTransferLogic) checkAuth(r *http.Request) (isAuth bool, userInfo *auth.UserInfo) { // 解析JWT token,并对空用户进行判断 userInfo, err := basic.ParseJwtToken(r, l.svcCtx) if err != nil { logx.Error("未授权:", err.Error()) return false, nil } if userInfo.UserId > 0 { userInfo.GuestId = 0 } //白板用户 return true, userInfo } // 心跳检测 func (w *wsConnectItem) heartbeat() { tick := time.Tick(time.Second * 5) for { select { case <-w.closeChan: return case <-tick: //看看token是否过期了 if w.connExpireTime > 0 && w.connExpireTime < time.Now().UTC().Unix() { logx.Info("token过期,关闭连接:", w.wid) w.close() return } //查看debug的时间是否过期 if w.debug != nil && w.debug.Exp != nil && *w.debug.Exp < time.Now().UTC().Unix() { w.debug = nil } if err := w.conn.WriteMessage(websocket.PongMessage, nil); err != nil { logx.Error("发送心跳信息异常,关闭连接:", w.wid, err) w.close() return } } } } // 关闭websocket连接 func (w *wsConnectItem) close() { w.mutex.Lock() defer w.mutex.Unlock() logx.Info("###websocket:", w.wid, " uid:", w.userId, " gid:", w.guestId, " is closing....") //发送关闭信息 _ = w.conn.WriteMessage(websocket.CloseMessage, nil) w.conn.Close() mapConnPool.Delete(w.wid) if !w.isClose { w.isClose = true close(w.closeChan) //删除用户级索引 deleteUserConnPoolElement(w.userId, w.guestId, w.wid) //减少连接数统计 decreaseWebsocketConnectCount(w.userId, w.guestId) //通知unity取消任务 sendCancelRenderMsgToUnity(w.wid, time.Now().UTC().Unix()) } logx.Info("###websocket:", w.wid, " uid:", w.userId, " gid:", w.guestId, " is closed") } // 读取出口缓冲队列数据输出返回给浏览器端 func (w *wsConnectItem) consumeOutChanData() { defer func() { if err := recover(); err != nil { logx.Error("consumeOutChanData panic:", err) } }() for { select { case <-w.closeChan: //如果关闭了 return case data := <-w.outChan: if err := w.conn.WriteMessage(websocket.TextMessage, data); err != nil { logx.Error("websocket write loop err:", err) w.close() return } } } } // 消费websocket入口数据池中的数据 func (w *wsConnectItem) consumeInChanData() { defer func() { if err := recover(); err != nil { logx.Error("consumeInChanData:", err) } }() for { select { case <-w.closeChan: return case data := <-w.inChan: //对不同消息类型分发处理 w.allocationProcessing(data) } } } // 接受浏览器端发来的消息并写入入口缓冲队列 func (w *wsConnectItem) reciveBrowserMessage() { defer func() { if err := recover(); err != nil { logx.Error("acceptBrowserMessage panic:", err) } }() for { select { case <-w.closeChan: //如果关闭了 return default: //收取消息 msgType, data, err := w.conn.ReadMessage() if err != nil { logx.Error("接受信息错误:", err) //关闭连接 w.close() return } switch msgType { case websocket.PingMessage, websocket.PongMessage: //心跳消息(过滤不处理) continue case websocket.BinaryMessage, websocket.TextMessage: //主要消息 w.sendToInChan(data) case websocket.CloseMessage: //客户端主动关闭消息 w.close() } } } } // 把要传递给客户端的数据放入出口缓冲队列 func (w *wsConnectItem) sendToOutChan(data []byte) { select { case <-w.closeChan: return case w.outChan <- data: return } } // 发送接受到的消息到入口缓冲队列中 func (w *wsConnectItem) sendToInChan(data []byte) { select { case <-w.closeChan: //关闭了 return case w.inChan <- data: return } } // 格式化为websocket标准返回格式 func (w *wsConnectItem) respondDataFormat(msgType constants.Websocket, data interface{}) []byte { d := websocket_data.DataTransferData{ T: msgType, D: data, Debug: w.debug != nil, } b, _ := json.Marshal(d) return b } // 获取用户拼接部分(复用标识用到) func getUserJoinPart(userId, guestId int64, userAgent string) string { if userId > 0 { guestId = 0 } return fmt.Sprintf("|_%d_%d_|_%s_|", userId, guestId, userAgent) } // 处理入口缓冲队列中不同类型的数据(分发处理) func (w *wsConnectItem) allocationProcessing(data []byte) { var parseInfo websocket_data.DataTransferData if err := json.Unmarshal(data, &parseInfo); err != nil { w.incomeDataFormatErrResponse("invalid format of income message:" + string(data)) logx.Error("invalid format of websocket message:", err) return } d, _ := json.Marshal(parseInfo.D) //获取工厂实例 processor := w.newAllocationProcessor(parseInfo.T) if processor == nil { //logx.Error("未知消息类型:", string(data)) return } //执行工厂方法 processor.allocationMessage(w, d) }