fusenapi/server/websocket/internal/logic/ws_render_image_logic.go
laodaming 17556690ed fix
2023-08-17 16:07:27 +08:00

307 lines
9.6 KiB
Go

package logic
import (
"bytes"
"encoding/json"
"errors"
"fusenapi/constants"
"fusenapi/service/repositories"
"fusenapi/utils/curl"
"fusenapi/utils/hash"
"fusenapi/utils/websocket_data"
"github.com/zeromicro/go-zero/core/logx"
"gorm.io/gorm"
"strconv"
"time"
)
// 云渲染属性
type renderProperty struct {
renderImageTask map[string]string //需要渲染的图片任务 key是taskId val 是renderId
renderImageTaskCtlChan chan renderImageControlChanItem //渲染任务新增移除的控制通道
renderChan chan []byte //渲染的缓冲队列
}
// 渲染任务新增移除的控制通道的数据
type renderImageControlChanItem struct {
Option int // 0删除 1添加
TaskId string //map的key
RenderId string // map的val
}
// 发送到渲染缓冲池
func (w *wsConnectItem) sendToRenderChan(data []byte) {
select {
case <-w.closeChan: //已经关闭
return
case w.renderProperty.renderChan <- data:
return
case <-time.After(time.Second * 3):
return
}
}
// 渲染发送到组装数据组装数据
func (w *wsConnectItem) renderImage() {
defer func() {
if err := recover(); err != nil {
logx.Error("renderImage panic:", err)
}
}()
for {
select {
case <-w.closeChan: //已关闭
return
case data := <-w.renderProperty.renderChan:
w.consumeRenderCache(data)
}
}
}
// 消费渲染缓冲数据
func (w *wsConnectItem) consumeRenderCache(data []byte) {
logx.Info("消费渲染数据:", string(data))
var renderImageData websocket_data.RenderImageReqMsg
if err := json.Unmarshal(data, &renderImageData); err != nil {
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_ERR_DATA_FORMAT, "invalid format of websocket render image message:"+string(data)))
logx.Error("invalid format of websocket render image message", err)
return
}
if renderImageData.RenderId == "" {
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_ERR_DATA_FORMAT, "invalid format of websocket render image message:render_id is empty"))
logx.Error("invalid format of websocket render image message:render_id is empty")
return
}
if renderImageData.RenderData.ProductId <= 0 {
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_ERR_DATA_FORMAT, "invalid format of websocket render image message:product_id "))
logx.Error("invalid format of websocket render image message:product_id")
return
}
if renderImageData.RenderData.TemplateTag == "" {
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_ERR_DATA_FORMAT, "invalid format of websocket render image message:template_tag "))
logx.Error("invalid format of websocket render image message:template_tag")
return
}
//获取上传最近的logo
userMaterial, err := w.logic.svcCtx.AllModels.FsUserMaterial.FindLatestOne(w.logic.ctx, w.userId, w.guestId)
if err != nil {
if !errors.Is(err, gorm.ErrRecordNotFound) {
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_ERR_DATA_FORMAT, "failed to get user logo"))
logx.Error("failed to get user logo")
return
}
//使用默认logo(id=0)
userMaterialDefault, err := w.logic.svcCtx.AllModels.FsUserMaterial.FindOneById(w.logic.ctx, 0)
if err != nil {
if errors.Is(err, gorm.ErrRecordNotFound) {
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_ERR_DATA_FORMAT, "default logo is not exists"))
return
}
logx.Error("default logo is not exists")
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_ERR_DATA_FORMAT, "failed to get default logo"))
return
}
renderImageData.RenderData.Logo = *userMaterialDefault.ResourceUrl
} else {
renderImageData.RenderData.Logo = *userMaterial.ResourceUrl
}
//用户id赋值
renderImageData.RenderData.UserId = w.userId
renderImageData.RenderData.GuestId = w.guestId
//生成任务id(需要把user_id,guest_id设为0)
hashVal := renderImageData.RenderData
hashVal.UserId = 0
hashVal.GuestId = 0
taskId := hash.JsonHashKey(hashVal)
//查询有没有缓存的资源,有就返回######################
resource, err := w.logic.svcCtx.AllModels.FsResource.FindOneById(w.logic.ctx, taskId)
if err != nil {
if !errors.Is(err, gorm.ErrRecordNotFound) {
logx.Error("failed to find render resource:", err)
return
}
} else {
//返回给客户端
b := w.respondDataFormat(constants.WEBSOCKET_RENDER_IMAGE, websocket_data.RenderImageRspMsg{
RenderId: renderImageData.RenderId,
Image: *resource.ResourceUrl,
})
//发送数据到out chan
w.sendToOutChan(b)
return
}
//###########################################
//把需要渲染的图片任务加进去
w.renderProperty.renderImageTaskCtlChan <- renderImageControlChanItem{
Option: 1, //0删除 1添加
TaskId: taskId,
RenderId: renderImageData.RenderId,
}
//组装数据
if err = w.assembleRenderData(taskId, renderImageData); err != nil {
logx.Error("组装数据失败:", err)
return
}
}
// 组装数据发送给unity
func (w *wsConnectItem) assembleRenderData(taskId string, info websocket_data.RenderImageReqMsg) error {
defer func() {
if err := recover(); err != nil {
logx.Error("assembleRenderData panic:", err)
}
}()
//获取模板
productTemplate, err := w.logic.svcCtx.AllModels.FsProductTemplateV2.FindOneByProductIdTagIdWithSizeTable(w.logic.ctx, info.RenderData.ProductId, info.RenderData.TemplateTag)
if err != nil {
if errors.Is(err, gorm.ErrRecordNotFound) {
logx.Error("template info is not found")
return err
}
logx.Error("failed to get template info:", err)
return err
}
//获取刀版图
res, err := w.logic.svcCtx.Repositories.ImageHandle.LogoCombine(w.logic.ctx, &repositories.LogoCombineReq{
UserId: info.RenderData.UserId,
GuestId: info.RenderData.GuestId,
TemplateId: productTemplate.Id,
TemplateTag: info.RenderData.TemplateTag,
Website: info.RenderData.Website,
Slogan: info.RenderData.Slogan,
Address: info.RenderData.Address,
Phone: info.RenderData.Phone,
})
if err != nil {
logx.Error("合成刀版图失败:", err)
return err
}
combineImage := "" //刀版图
if res != nil && res.ResourceUrl != nil {
combineImage = *res.ResourceUrl
} else {
logx.Error("合成刀版图失败,合成的刀版图是空指针:", err)
return err
}
logx.Info("合成刀版图成功:", *res.ResourceUrl)
//获取渲染设置信息
element, err := w.logic.svcCtx.AllModels.FsProductTemplateElement.FindOneByModelId(w.logic.ctx, *productTemplate.ModelId)
if err != nil {
if errors.Is(err, gorm.ErrRecordNotFound) {
logx.Error("element info is not found,model_id = ", *productTemplate.ModelId)
return err
}
logx.Error("failed to get element list,", err)
return err
}
//组装数据
refletion := -1
if element.Refletion != nil && *element.Refletion != "" {
refletion, err = strconv.Atoi(*element.Refletion)
if err != nil {
logx.Error("err refletion:set default -1")
}
}
//组装data数据
var mode map[string]interface{}
if element.Mode != nil && *element.Mode != "" {
if err = json.Unmarshal([]byte(*element.Mode), &mode); err != nil {
logx.Error("faile to parse element mode json:", err)
return err
}
}
tempData := make([]map[string]interface{}, 0, 3)
if element.Base != nil && *element.Base != "" {
tempData = append(tempData, map[string]interface{}{
"name": "model",
"data": "0," + combineImage + "," + *element.Base,
"type": "other",
"layer": "0",
"is_update": 1,
"mode": mode["model"],
})
}
if element.Shadow != nil && *element.Shadow != "" {
tempData = append(tempData, map[string]interface{}{
"name": "shadow",
"data": *element.Shadow,
"type": "other",
"layer": "0",
"is_update": 0,
"mode": mode["shadow"],
})
}
if element.ModelP != nil && *element.ModelP != "" {
tempData = append(tempData, map[string]interface{}{
"name": "model_P",
"data": "0," + *element.ModelP,
"type": "other",
"layer": "0",
"is_update": 0,
"mode": mode["model_P"],
})
}
result := []interface{}{
map[string]interface{}{
"light": *element.Light,
"refletion": refletion,
"scale": *element.Scale,
"sku_id": info.RenderData.ProductId,
"tid": *element.Title,
"rotation": *element.Rotation,
"filePath": "", //todo 文件路径,针对千人千面
"data": tempData,
},
}
sendData := map[string]interface{}{
"id": taskId,
"order_id": 0,
"user_id": info.RenderData.UserId,
"guest_id": info.RenderData.GuestId,
"sku_ids": []int64{info.RenderData.ProductId},
"tids": []string{*element.Title},
"data": result,
"is_thousand_face": 0,
"folder": "", //todo 千人千面需要使用
}
//请求unity接口
url := w.logic.svcCtx.Config.Unity.Host + "/api/render/queue/push"
header := make(map[string]string)
header["content-type"] = "application/json"
t := time.Now().UTC()
postData := map[string]interface{}{
"group": "unity3d",
"source": "home page",
"priority": 1,
"create_at": t,
"render_data": sendData,
}
p, _ := json.Marshal(postData)
_, err = curl.ApiCall(url, "POST", header, bytes.NewReader(p), time.Second*10)
if err != nil {
logx.Error("failed to send data to unity")
return err
}
logx.Info("发送到unity成功################")
return nil
}
// 操作连接中渲染任务的增加/删除
func (w *wsConnectItem) operationRenderTask() {
for {
select {
case <-w.closeChan:
return
case data := <-w.renderProperty.renderImageTaskCtlChan:
switch data.Option {
case 0: //删除任务
delete(w.renderProperty.renderImageTask, data.TaskId)
case 1: //新增任务
w.renderProperty.renderImageTask[data.TaskId] = data.RenderId
}
}
}
}