fusenapi/server/websocket/internal/logic/rendernotifylogic.go
laodaming 770e410116 11
2023-08-29 10:56:06 +08:00

103 lines
3.1 KiB
Go

package logic
//云渲染回调
import (
"context"
"fusenapi/server/websocket/internal/svc"
"fusenapi/server/websocket/internal/types"
"fusenapi/utils/auth"
"fusenapi/utils/basic"
"fusenapi/utils/file"
"time"
"github.com/zeromicro/go-zero/core/logx"
)
type RenderNotifyLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
func NewRenderNotifyLogic(ctx context.Context, svcCtx *svc.ServiceContext) *RenderNotifyLogic {
return &RenderNotifyLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
// 处理进入前逻辑w,r
// func (l *RenderNotifyLogic) BeforeLogic(w http.ResponseWriter, r *http.Request) {
// }
// 处理逻辑后 w,r 如:重定向, resp 必须重新处理
// func (l *RenderNotifyLogic) AfterLogic(w http.ResponseWriter, r *http.Request, resp *basic.Response) {
// // httpx.OkJsonCtx(r.Context(), w, resp)
// }
func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *auth.UserInfo) (resp *basic.Response) {
if req.TaskId == "" {
logx.Error("渲染回调参数错误:任务标识")
return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "invalid param task_id")
}
if req.Image == "" {
logx.Error("渲染回调参数错误:渲染结果图片数据")
return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "invalid param image")
}
unityRenderEndTime := time.Now().UTC().UnixMilli()
//存base64打印测试
/* f, _ := os.Create("b.txt")
defer f.Close()
f.WriteString(req.Image)*/
// 上传文件
var upload = file.Upload{
Ctx: l.ctx,
MysqlConn: l.svcCtx.MysqlConn,
AwsSession: l.svcCtx.AwsSession,
}
uploadRes, err := upload.UploadFileByBase64(&file.UploadBaseReq{
Source: "unity cloud render",
FileHash: req.TaskId,
FileData: req.Image,
Metadata: "",
UploadBucket: 1,
ApiType: 2,
UserId: req.UserId,
GuestId: req.GuestId,
FileByte: nil,
})
if err != nil {
logx.Error("渲染回调上传文件失败:", err)
return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "failed to upload render resource image")
}
uploadUnityRenderImageTakesTime := time.Now().UTC().UnixMilli() - unityRenderEndTime
//遍历websocket链接把数据传进去
mapConnPool.Range(func(key, value any) bool {
//断言连接
ws, ok := value.(wsConnectItem)
if !ok {
logx.Error("渲染回调断言websocket连接失败")
return true
}
//记录收到unity渲染结果时间以及上传渲染图耗时时间
ws.modifyRenderTaskProperty(renderImageControlChanItem{
option: 2,
taskId: req.TaskId,
taskProperty: renderTask{
unityRenderEndTime: unityRenderEndTime,
uploadUnityRenderImageTakesTime: uploadUnityRenderImageTakesTime,
},
})
//发送处理并删除任务
ws.deleteRenderTask(renderImageControlChanItem{
option: 0, //0删除 1添加 2修改耗时属性
taskId: req.TaskId,
renderNotifyImageUrl: uploadRes.ResourceUrl,
})
return true
})
logx.Info("渲染回调成功,渲染结果图片为:", uploadRes.ResourceUrl)
return resp.SetStatusWithMessage(basic.CodeOK, "success")
}