fusenapi/server/websocket/internal/logic/datatransferlogic.go
laodaming 6a45b1e1e7 fix
2023-08-24 11:27:53 +08:00

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package logic
//websocket连接
import (
"bytes"
"encoding/hex"
"encoding/json"
"fusenapi/constants"
"fusenapi/server/websocket/internal/websocket_data"
"fusenapi/utils/auth"
"fusenapi/utils/encryption_decryption"
"net/http"
"sync"
"time"
"github.com/google/uuid"
"github.com/gorilla/websocket"
"context"
"fusenapi/server/websocket/internal/svc"
"github.com/zeromicro/go-zero/core/logx"
)
type DataTransferLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
func NewDataTransferLogic(ctx context.Context, svcCtx *svc.ServiceContext) *DataTransferLogic {
return &DataTransferLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
var (
//临时缓存对象池
buffPool = sync.Pool{
New: func() interface{} {
return bytes.Buffer{}
},
}
//升级websocket
upgrader = websocket.Upgrader{
//最大可读取大小 10M
ReadBufferSize: 1024 * 10,
//握手超时时间15s
HandshakeTimeout: time.Second * 15,
//允许跨域
CheckOrigin: func(r *http.Request) bool {
return true
},
//写的缓存池
WriteBufferPool: &buffPool,
//是否支持压缩
EnableCompression: true,
}
//websocket连接存储
mapConnPool = sync.Map{}
//公共互斥锁(复用连接标识用)
publicMutex sync.Mutex
)
// 每个连接的连接基本属性
type wsConnectItem struct {
conn *websocket.Conn //websocket的连接(基本属性)
logic *DataTransferLogic //logic(基本属性,用于获取上下文,配置或者操作数据库)
closeChan chan struct{} //ws连接关闭chan(基本属性)
isClose bool //是否已经关闭(基本属性)
uniqueId string //ws连接唯一标识(基本属性)
inChan chan []byte //接受消息缓冲池(基本属性)
outChan chan []byte //要发送回客户端的消息缓冲池(基本属性)
mutex sync.Mutex //互斥锁(关闭连接方法中用)
userId int64 //用户id(基本属性)
guestId int64 //游客id(基本属性)
renderProperty renderProperty //扩展云渲染属性(扩展属性)
}
// 请求建立连接升级websocket协议
func (l *DataTransferLogic) DataTransfer(w http.ResponseWriter, r *http.Request) {
//把子协议携带的token设置到标准token头信息中
token := r.Header.Get("Sec-Websocket-Protocol")
r.Header.Set("Authorization", "Bearer "+token)
//设置Sec-Websocket-Protocol
upgrader.Subprotocols = []string{token}
//升级websocket
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
logx.Error("http upgrade websocket err:", err)
return
}
//鉴权不成功后断开
var (
userInfo *auth.UserInfo
isAuth bool
)
isAuth, userInfo = l.checkAuth(r)
if !isAuth {
//未授权响应消息
l.unAuthResponse(conn)
conn.Close()
return
}
//设置连接
ws, err := l.setConnPool(conn, *userInfo)
if err != nil {
conn.Close()
return
}
defer ws.close()
//循环读客户端信息
go ws.readLoop()
//循环把数据发送给客户端
go ws.writeLoop()
//推消息到云渲染
go ws.sendLoop()
//操作连接中渲染任务的增加/删除
go ws.operationRenderTask()
//消费渲染缓冲队列
go ws.renderImage()
//心跳
ws.heartbeat()
}
// 设置连接
func (l *DataTransferLogic) setConnPool(conn *websocket.Conn, userInfo auth.UserInfo) (wsConnectItem, error) {
publicMutex.Lock()
defer publicMutex.Unlock()
//生成连接唯一标识
uniqueId, err := l.getUniqueId(userInfo)
if err != nil {
//发送获取唯一标识失败的消息
l.sendGetUniqueIdErrResponse(conn)
return wsConnectItem{}, err
}
ws := wsConnectItem{
conn: conn,
logic: l,
uniqueId: uniqueId,
closeChan: make(chan struct{}, 1),
inChan: make(chan []byte, 1000),
outChan: make(chan []byte, 1000),
userId: userInfo.UserId,
guestId: userInfo.GuestId,
renderProperty: renderProperty{
renderImageTask: make(map[string]*renderTask),
renderImageTaskCtlChan: make(chan renderImageControlChanItem, 500),
renderChan: make(chan []byte, 500),
},
}
//保存连接
mapConnPool.Store(uniqueId, ws)
go func() {
defer func() {
if err := recover(); err != nil {
logx.Error("set conn pool panic:", err)
}
}()
//把连接成功消息发回去
time.Sleep(time.Second * 1) //兼容下火狐(直接发回去收不到第一条消息:有待研究)
ws.sendToOutChan(ws.respondDataFormat(constants.WEBSOCKET_CONNECT_SUCCESS, uniqueId))
}()
return ws, nil
}
// 获取唯一id
func (l *DataTransferLogic) getUniqueId(userInfo auth.UserInfo) (uniqueId string, err error) {
//后面拼接上用户id
uniqueId = hex.EncodeToString([]byte(uuid.New().String())) + getUserJoinPart(userInfo.UserId, userInfo.GuestId)
if _, ok := mapConnPool.Load(uniqueId); ok {
uniqueId, err = l.getUniqueId(userInfo)
if err != nil {
return "", err
}
}
//加密
uniqueId, err = encryption_decryption.CBCEncrypt(uniqueId)
if err != nil {
return "", err
}
return uniqueId, nil
}
// 鉴权
func (l *DataTransferLogic) checkAuth(r *http.Request) (isAuth bool, userInfo *auth.UserInfo) {
// 解析JWT token,并对空用户进行判断
claims, err := l.svcCtx.ParseJwtToken(r)
// 如果解析JWT token出错,则返回未授权的JSON响应并记录错误消息
if err != nil {
logx.Error(err)
return false, nil
}
if claims != nil {
// 从token中获取对应的用户信息
userInfo, err = auth.GetUserInfoFormMapClaims(claims)
// 如果获取用户信息出错,则返回未授权的JSON响应并记录错误消息
if err != nil {
logx.Error(err)
return false, nil
}
return true, userInfo
}
//白板用户
return true, &auth.UserInfo{}
}
// 鉴权失败通知
func (l *DataTransferLogic) unAuthResponse(conn *websocket.Conn) {
time.Sleep(time.Second * 1) //兼容下火狐(直接发回去收不到第一条消息:有待研究)
rsp := websocket_data.DataTransferData{
T: constants.WEBSOCKET_UNAUTH,
D: nil,
}
b, _ := json.Marshal(rsp)
//先发一条正常信息
_ = conn.WriteMessage(websocket.TextMessage, b)
//发送关闭信息
_ = conn.WriteMessage(websocket.CloseMessage, nil)
}
// 获取唯一标识失败通知
func (l *DataTransferLogic) sendGetUniqueIdErrResponse(conn *websocket.Conn) {
time.Sleep(time.Second * 1) //兼容下火狐(直接发回去收不到第一条消息:有待研究)
rsp := websocket_data.DataTransferData{
T: constants.WEBSOCKET_GEN_UNIQUE_ID_ERR,
D: "err to gen unique id ",
}
b, _ := json.Marshal(rsp)
//先发一条正常信息
_ = conn.WriteMessage(websocket.TextMessage, b)
//发送关闭信息
_ = conn.WriteMessage(websocket.CloseMessage, nil)
}
// 心跳检测
func (w *wsConnectItem) heartbeat() {
tick := time.Tick(time.Second * 5)
for {
select {
case <-w.closeChan:
return
case <-tick:
//发送心跳信息
if err := w.conn.WriteMessage(websocket.PongMessage, nil); err != nil {
logx.Error("发送心跳信息异常,关闭连接:", w.uniqueId, err)
return
}
}
}
}
// 关闭websocket连接
func (w *wsConnectItem) close() {
w.mutex.Lock()
defer w.mutex.Unlock()
logx.Info("websocket:", w.uniqueId, " is closing...")
//发送关闭信息
_ = w.conn.WriteMessage(websocket.CloseMessage, nil)
w.conn.Close()
mapConnPool.Delete(w.uniqueId)
if !w.isClose {
w.isClose = true
close(w.closeChan)
}
logx.Info("websocket:", w.uniqueId, " is closed")
}
// 读取出口缓冲池数据输出返回给浏览器端
func (w *wsConnectItem) writeLoop() {
defer func() {
if err := recover(); err != nil {
logx.Error("write loop panic:", err)
}
}()
for {
select {
case <-w.closeChan: //如果关闭了
return
case data := <-w.outChan:
if err := w.conn.WriteMessage(websocket.TextMessage, data); err != nil {
logx.Error("websocket write loop err:", err)
w.close()
return
}
}
}
}
// 接受客户端发来的消息并写入入口缓冲池
func (w *wsConnectItem) readLoop() {
defer func() {
if err := recover(); err != nil {
logx.Error("read loop panic:", err)
}
}()
for {
select {
case <-w.closeChan: //如果关闭了
return
default:
msgType, data, err := w.conn.ReadMessage()
if err != nil {
logx.Error("接受信息错误:", err)
//关闭连接
w.close()
return
}
//ping的消息不处理
if msgType != websocket.PingMessage {
//消息传入缓冲通道
w.inChan <- data
}
}
}
}
// 消费websocket入口数据池中的数据
func (w *wsConnectItem) sendLoop() {
defer func() {
if err := recover(); err != nil {
logx.Error("send loop panic:", err)
}
}()
for {
select {
case <-w.closeChan:
return
case data := <-w.inChan:
w.dealwithReciveData(data)
}
}
}
// 把要传递给客户端的数据放入出口缓冲池
func (w *wsConnectItem) sendToOutChan(data []byte) {
select {
case <-w.closeChan:
return
case w.outChan <- data:
return
case <-time.After(time.Second * 3): //阻塞超过3秒丢弃
return
}
}
// 格式化为websocket标准返回格式
func (w *wsConnectItem) respondDataFormat(msgType constants.Websocket, data interface{}) []byte {
d := websocket_data.DataTransferData{
T: msgType,
D: data,
}
b, _ := json.Marshal(d)
return b
}
// 处理入口缓冲池中不同类型的数据(分发处理)
func (w *wsConnectItem) dealwithReciveData(data []byte) {
var parseInfo websocket_data.DataTransferData
if err := json.Unmarshal(data, &parseInfo); err != nil {
logx.Error("invalid format of websocket message:", err)
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_ERR_DATA_FORMAT, "invalid format of websocket message:"+string(data)))
return
}
d, _ := json.Marshal(parseInfo.D)
//分消息类型给到不同逻辑处理,可扩展
switch parseInfo.T {
//图片渲染
case constants.WEBSOCKET_RENDER_IMAGE:
w.sendToRenderChan(d)
//刷新重连请求恢复上次连接的标识
case constants.WEBSOCKET_REQUEST_REUSE_LAST_CONNECT:
w.reuseLastConnect(d)
default:
logx.Error("未知消息类型:", parseInfo.T)
}
}