fusenapi/server/websocket/internal/logic/rendernotifylogic.go
laodaming 0a45391f7c fix
2023-11-03 16:23:57 +08:00

123 lines
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package logic
//云渲染回调
import (
"context"
"encoding/json"
"fmt"
"fusenapi/server/websocket/internal/svc"
"fusenapi/server/websocket/internal/types"
"fusenapi/utils/auth"
"fusenapi/utils/basic"
"fusenapi/utils/file"
"fusenapi/utils/websocket_data"
"time"
"github.com/zeromicro/go-zero/core/logx"
)
type RenderNotifyLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
func NewRenderNotifyLogic(ctx context.Context, svcCtx *svc.ServiceContext) *RenderNotifyLogic {
return &RenderNotifyLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
// 处理进入前逻辑w,r
// func (l *RenderNotifyLogic) BeforeLogic(w http.ResponseWriter, r *http.Request) {
// }
// 处理逻辑后 w,r 如:重定向, resp 必须重新处理
// func (l *RenderNotifyLogic) AfterLogic(w http.ResponseWriter, r *http.Request, resp *basic.Response) {
// // httpx.OkJsonCtx(r.Context(), w, resp)
// }
func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *auth.UserInfo) (resp *basic.Response) {
unityRenderEndTime := time.Now().UTC().UnixMilli()
logx.Info("收到unity返回的渲染消息")
//解析数据
var info websocket_data.ToUnityIdStruct
if err := json.Unmarshal([]byte(req.TaskId), &info); err != nil {
logx.Error("解析taskId错误")
return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "failed to parse param taskId !!!!")
}
//发出去的时间必须是大于服务启动的时间才参与统计
if info.RenderBeginTime > serverStartTime {
//logx.Info("任务时间:", info.RenderBeginTime, "服务器启动时间:", serverStartTime)
//统计unity处理数
decreaseUnityRequestCount(info.UserId, info.GuestId)
if req.Code != 0 {
//统计unity失败处理数
increaseUnityErrorCount(info.UserId, info.GuestId)
}
}
//重新赋值(很重要)
wid := info.Wid
requestId := info.RequestId
unityRenderBeginTime := info.RenderBeginTime
//获取连接
value, wsConnectOk := mapConnPool.Load(wid)
var ws wsConnectItem
if wsConnectOk {
ws = value.(wsConnectItem)
}
if req.Code == 0 { //渲染成功
//上传文件
var upload = file.Upload{
Ctx: l.ctx,
MysqlConn: l.svcCtx.MysqlConn,
AwsSession: l.svcCtx.AwsSession,
}
uploadRes, err := upload.UploadFileByBase64(&file.UploadBaseReq{
Source: "unity cloud render",
FileHash: info.TaskId,
FileData: req.Image,
Metadata: "",
UploadBucket: 1,
ApiType: 2,
UserId: info.UserId,
GuestId: info.GuestId,
FileByte: nil,
})
if err != nil {
logx.Error("渲染回调上传文件失败:", err)
if ws.conn != nil {
//发送错误信息给前端
ws.renderErrResponse(requestId, info.TemplateTag, info.TaskId, "unity图片上传错误", 0, 0, 0, 0, 0, 0, 0)
}
return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "failed to upload render resource image")
}
uploadUnityRenderImageTakesTime := time.Now().UTC().UnixMilli() - unityRenderEndTime
if ws.conn != nil {
//发送到出口
ws.sendRenderResultData(websocket_data.RenderImageRspMsg{
RequestId: requestId,
Image: uploadRes.ResourceUrl,
RenderProcessTime: &websocket_data.RenderProcessTime{
UnityRenderTakesTime: fmt.Sprintf("%dms", unityRenderEndTime-unityRenderBeginTime),
UploadUnityRenderImageTakesTime: fmt.Sprintf("%dms", uploadUnityRenderImageTakesTime),
},
})
logx.Info("渲染回调成功,渲染结果图片为:", uploadRes.ResourceUrl)
return resp.SetStatusWithMessage(basic.CodeOK, "success")
}
logx.Info("渲染成功但找不到ws连接")
return resp.SetStatusWithMessage(basic.CodeOK, "successbut websocket connect not found")
}
//渲染失败走下面
if ws.conn != nil {
//发送错误信息给前端
ws.renderErrResponse(requestId, info.TemplateTag, info.TaskId, "unity云渲染错误:"+req.Msg, 0, 0, 0, 0, 0, 0, 0)
logx.Info("渲染失败且发送了失败信息:", req.Msg)
} else {
logx.Info("渲染失败且找不到ws连接")
}
return resp.SetStatusWithMessage(basic.CodeOK, "success")
}