467 lines
18 KiB
Go
467 lines
18 KiB
Go
package logic
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//处理websocket云渲染任务数据
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import (
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"bytes"
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"encoding/json"
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"errors"
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"fmt"
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"fusenapi/constants"
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"fusenapi/model/gmodel"
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"fusenapi/service/repositories"
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"fusenapi/utils/curl"
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"fusenapi/utils/hash"
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"fusenapi/utils/websocket_data"
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"github.com/zeromicro/go-zero/core/logx"
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"gorm.io/gorm"
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"strconv"
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"time"
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)
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// 云渲染属性
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type extendRenderProperty struct {
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renderImageTask map[string]*renderTask //需要渲染的图片任务 key是taskId val 是renderId
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renderImageTaskCtlChan chan renderImageControlChanItem //渲染任务新增/回调结果移除任务/更新渲染耗时属性的控制通道(由于任务map无法读写并发)
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renderChan chan []byte //渲染消息入口的缓冲队列
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}
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// 渲染任务新增移除的控制通道的数据
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type renderImageControlChanItem struct {
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Option int // 0删除 1添加
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TaskId string //map的key
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RenderId string // map的val(增加任务时候传)
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RenderNotifyImageUrl string //渲染回调数据(删除任务时候传)
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TaskProperty renderTask //渲染任务的属性
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}
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// 渲染任务属性
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type renderTask struct {
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RenderId string //渲染id(前端传的)
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CombineBeginTime int64 //合图开始时间
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CombineEndTime int64 //合图结束时间
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UnityRenderBeginTime int64 //发送给unity时间
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UnityRenderEndTime int64 //unity回调结果时间
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}
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// 发送到渲染缓冲池
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func (w *wsConnectItem) sendToRenderChan(data []byte) {
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select {
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case <-w.closeChan: //已经关闭
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return
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case w.extendRenderProperty.renderChan <- data: //发入到缓冲池
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return
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case <-time.After(time.Second * 3): //三秒没进入缓冲池就丢弃
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return
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}
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}
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// 渲染发送到组装数据组装数据(缓冲池)
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func (w *wsConnectItem) renderImage() {
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for {
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select {
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case <-w.closeChan: //已关闭
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return
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case data := <-w.extendRenderProperty.renderChan:
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w.consumeRenderCache(data)
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}
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}
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}
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// 消费渲染缓冲数据
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func (w *wsConnectItem) consumeRenderCache(data []byte) {
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logx.Info("消费渲染数据:", string(data))
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var renderImageData websocket_data.RenderImageReqMsg
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if err := json.Unmarshal(data, &renderImageData); err != nil {
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w.incomeDataFormatErrResponse("invalid format of render data:" + string(data))
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logx.Error("invalid format of websocket render image message", err)
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return
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}
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//获取上传最近的logo
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userMaterial, err := w.logic.svcCtx.AllModels.FsUserMaterial.FindLatestOne(w.logic.ctx, w.userId, w.guestId)
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if err != nil {
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if !errors.Is(err, gorm.ErrRecordNotFound) {
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w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "failed to get user logo", w.userId, w.guestId, 0, 0, 0)
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logx.Error("failed to get user logo")
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return
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}
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//使用默认logo(id=0)
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userMaterialDefault, err := w.logic.svcCtx.AllModels.FsUserMaterial.FindOneById(w.logic.ctx, 0)
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if err != nil {
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if errors.Is(err, gorm.ErrRecordNotFound) {
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w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "default logo is not exists", w.userId, w.guestId, 0, 0, 0)
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return
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}
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w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "failed to get default logo", w.userId, w.guestId, 0, 0, 0)
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logx.Error("default logo is not exists")
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return
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}
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renderImageData.RenderData.Logo = *userMaterialDefault.ResourceUrl
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} else {
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renderImageData.RenderData.Logo = *userMaterial.ResourceUrl
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}
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//用户id赋值
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renderImageData.RenderData.UserId = w.userId
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renderImageData.RenderData.GuestId = w.guestId
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//获取产品第一个尺寸
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productFirstSize, err := w.logic.svcCtx.AllModels.FsProductSize.GetProductFirstSize(w.logic.ctx, renderImageData.RenderData.ProductId)
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if err != nil {
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if errors.Is(err, gorm.ErrRecordNotFound) {
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w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "product first size is not exists", w.userId, w.guestId, 0, 0, 0)
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logx.Error("product first size is not found")
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return
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}
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w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "failed to get product first size", w.userId, w.guestId, 0, 0, 0)
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logx.Error("failed to get product first size:", err)
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return
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}
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//获取模型(只是获取id)
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model3dInfo, err := w.logic.svcCtx.AllModels.FsProductModel3d.GetOneBySizeIdTag(w.logic.ctx, productFirstSize.Id, constants.TAG_MODEL, "id")
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if err != nil {
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if errors.Is(err, gorm.ErrRecordNotFound) {
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w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "product model is not exists", w.userId, w.guestId, 0, 0, productFirstSize.Id)
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logx.Error("product model is not found")
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return
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}
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w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "failed to get product model", w.userId, w.guestId, 0, 0, productFirstSize.Id)
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logx.Error("failed to get product model:", err)
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return
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}
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//获取模板
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productTemplate, err := w.logic.svcCtx.AllModels.FsProductTemplateV2.FindFirstOneByProductIdModelIdTemplateTag(w.logic.ctx, renderImageData.RenderData.ProductId, model3dInfo.Id, renderImageData.RenderData.TemplateTag)
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if err != nil {
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if errors.Is(err, gorm.ErrRecordNotFound) {
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w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "product template is not exists", w.userId, w.guestId, 0, model3dInfo.Id, productFirstSize.Id)
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logx.Error("template info is not found")
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return
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}
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w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "failed to get product template", w.userId, w.guestId, 0, model3dInfo.Id, productFirstSize.Id)
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logx.Error("failed to get template info:", err)
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return
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}
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//获取渲染设置信息
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element, err := w.logic.svcCtx.AllModels.FsProductTemplateElement.FindOneByModelId(w.logic.ctx, *productTemplate.ModelId)
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if err != nil {
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if errors.Is(err, gorm.ErrRecordNotFound) {
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w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "render element is not exists", w.userId, w.guestId, productTemplate.Id, model3dInfo.Id, productFirstSize.Id)
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logx.Error("element info is not found,model_id = ", *productTemplate.ModelId)
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return
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}
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w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "failed to get render element", w.userId, w.guestId, productTemplate.Id, model3dInfo.Id, productFirstSize.Id)
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logx.Error("failed to get element list,", err)
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return
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}
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//获取唯一id
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taskId := w.genRenderTaskId(renderImageData, model3dInfo, productTemplate, element)
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//查询有没有缓存的资源,有就返回######################
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resource, err := w.logic.svcCtx.AllModels.FsResource.FindOneById(w.logic.ctx, taskId)
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if err != nil {
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if !errors.Is(err, gorm.ErrRecordNotFound) {
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w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, taskId, "failed to get render cache", w.userId, w.guestId, 0, 0, 0)
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logx.Error("failed to find render resource:", err)
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return
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}
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} else {
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//返回给客户端
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b := w.respondDataFormat(constants.WEBSOCKET_RENDER_IMAGE, websocket_data.RenderImageRspMsg{
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RenderId: renderImageData.RenderId,
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Image: *resource.ResourceUrl,
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CombineTakesTime: "耗时0秒(缓存)",
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UnityRenderTakesTime: "耗时0秒(缓存)",
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})
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//发送数据到out chan
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w.sendToOutChan(b)
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return
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}
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//###########################################
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//把需要渲染的图片任务加进去
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w.createRenderTask(renderImageControlChanItem{
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Option: 1, //0删除 1添加 2修改耗时属性
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TaskId: taskId,
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RenderId: renderImageData.RenderId,
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})
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//组装数据
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if err = w.assembleRenderData(taskId, renderImageData, productTemplate, model3dInfo, element, productFirstSize); err != nil {
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logx.Error("组装数据失败:", err)
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return
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}
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}
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// 组装渲染任务id
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func (w *wsConnectItem) genRenderTaskId(renderImageData websocket_data.RenderImageReqMsg, model3dInfo *gmodel.FsProductModel3d, productTemplate *gmodel.FsProductTemplateV2, element *gmodel.FsProductTemplateElement) string {
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//生成任务id(需要把user_id,guest_id设为0)
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incomeHashParam := renderImageData.RenderData
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incomeHashParam.UserId = 0 //设为0(渲染跟用户id无关)
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incomeHashParam.GuestId = 0 //设为0(渲染跟用户id无关)
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incomeHashBytes, _ := json.Marshal(incomeHashParam)
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modelHashStr := ""
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templateHashStr := ""
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if model3dInfo.ModelInfo != nil {
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modelHashStr = *model3dInfo.ModelInfo
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}
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if productTemplate.TemplateInfo != nil {
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templateHashStr = *productTemplate.TemplateInfo
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}
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elementHashBytes, _ := json.Marshal(element)
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hashMap := map[string]interface{}{
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"income_param": incomeHashBytes,
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"model_info": modelHashStr,
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"template_info": templateHashStr,
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"render_element": elementHashBytes,
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}
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return hash.JsonHashKey(hashMap)
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}
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// 组装数据发送给unity
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func (w *wsConnectItem) assembleRenderData(taskId string, info websocket_data.RenderImageReqMsg, productTemplate *gmodel.FsProductTemplateV2, model3dInfo *gmodel.FsProductModel3d, element *gmodel.FsProductTemplateElement, productFirstSize *gmodel.FsProductSize) error {
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//记录刀版图合成开始时间
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w.modifyRenderTaskTimeConsuming(renderImageControlChanItem{
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Option: 2,
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TaskId: taskId,
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TaskProperty: renderTask{
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CombineBeginTime: time.Now().UTC().Unix(),
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},
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})
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//获取刀版图
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combineReq := repositories.LogoCombineReq{
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UserId: info.RenderData.UserId,
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GuestId: info.RenderData.GuestId,
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TemplateId: productTemplate.Id,
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TemplateTag: info.RenderData.TemplateTag,
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Website: info.RenderData.Website,
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Slogan: info.RenderData.Slogan,
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Address: info.RenderData.Address,
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Phone: info.RenderData.Phone,
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}
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res, err := w.logic.svcCtx.Repositories.ImageHandle.LogoCombine(w.logic.ctx, &combineReq)
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if err != nil {
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w.renderErrResponse(info.RenderId, info.RenderData.TemplateTag, taskId, "failed to combine image", w.userId, w.guestId, productTemplate.Id, model3dInfo.Id, productFirstSize.Id)
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logx.Error("合成刀版图失败,合成请求数据:", combineReq, "错误信息:", err)
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return err
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}
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combineImage := "" //刀版图
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if res != nil && res.ResourceUrl != nil {
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combineImage = *res.ResourceUrl
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} else {
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w.renderErrResponse(info.RenderId, info.RenderData.TemplateTag, taskId, "combine image is empty", w.userId, w.guestId, productTemplate.Id, model3dInfo.Id, productFirstSize.Id)
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logx.Error("合成刀版图失败,合成的刀版图是空指针:", err)
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return err
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}
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//记录刀版图合成结束时间
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w.modifyRenderTaskTimeConsuming(renderImageControlChanItem{
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Option: 2,
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TaskId: taskId,
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TaskProperty: renderTask{
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CombineEndTime: time.Now().UTC().Unix(),
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},
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})
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logx.Info("合成刀版图成功,合成刀版图数据:", combineReq, ",logo图片:", info.RenderData.Logo, " 刀版图:", *res.ResourceUrl)
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//组装数据
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refletion := -1
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if element.Refletion != nil && *element.Refletion != "" {
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refletion, err = strconv.Atoi(*element.Refletion)
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if err != nil {
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logx.Error("err refletion:set default -1")
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w.renderErrResponse(info.RenderId, info.RenderData.TemplateTag, taskId, "parse element.Refletion from string to number err", w.userId, w.guestId, productTemplate.Id, model3dInfo.Id, productFirstSize.Id)
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return err
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}
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}
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//组装data数据
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var mode map[string]interface{}
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if element.Mode != nil && *element.Mode != "" {
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if err = json.Unmarshal([]byte(*element.Mode), &mode); err != nil {
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logx.Error("faile to parse element mode json:", err)
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w.renderErrResponse(info.RenderId, info.RenderData.TemplateTag, taskId, "parse element.Mode err", w.userId, w.guestId, productTemplate.Id, model3dInfo.Id, productFirstSize.Id)
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return err
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}
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}
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tempData := make([]map[string]interface{}, 0, 3)
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if element.Base != nil && *element.Base != "" {
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tempData = append(tempData, map[string]interface{}{
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"name": "model",
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"data": "0," + combineImage + "," + *element.Base,
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"type": "other",
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"layer": "0",
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"is_update": 1,
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"mode": mode["model"],
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})
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}
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if element.Shadow != nil && *element.Shadow != "" {
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tempData = append(tempData, map[string]interface{}{
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"name": "shadow",
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"data": *element.Shadow,
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"type": "other",
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"layer": "0",
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"is_update": 0,
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"mode": mode["shadow"],
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})
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}
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if element.ModelP != nil && *element.ModelP != "" {
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tempData = append(tempData, map[string]interface{}{
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"name": "model_P",
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"data": "0," + *element.ModelP,
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"type": "other",
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"layer": "0",
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"is_update": 0,
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"mode": mode["model_P"],
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})
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}
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result := []interface{}{
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map[string]interface{}{
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"light": *element.Light,
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"refletion": refletion,
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"scale": *element.Scale,
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"sku_id": info.RenderData.ProductId,
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"tid": *element.Title,
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"rotation": *element.Rotation,
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"filePath": "", //todo 文件路径,针对千人千面
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"data": tempData,
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},
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}
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sendData := map[string]interface{}{
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"id": taskId,
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"order_id": 0,
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"user_id": info.RenderData.UserId,
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"guest_id": info.RenderData.GuestId,
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"sku_ids": []int64{info.RenderData.ProductId},
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"tids": []string{*element.Title},
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"data": result,
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"is_thousand_face": 0,
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"folder": "", //todo 千人千面需要使用
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}
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//请求unity接口
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url := w.logic.svcCtx.Config.Unity.Host + "/api/render/queue/push"
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header := make(map[string]string)
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header["content-type"] = "application/json"
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t := time.Now().UTC()
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postData := map[string]interface{}{
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"group": "unity3d",
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"source": "home page",
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"priority": 1,
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"create_at": t,
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"render_data": sendData,
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}
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postDataBytes, _ := json.Marshal(postData)
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_, err = curl.ApiCall(url, "POST", header, bytes.NewReader(postDataBytes), time.Second*10)
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if err != nil {
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w.renderErrResponse(info.RenderId, info.RenderData.TemplateTag, taskId, "request unity api err", w.userId, w.guestId, productTemplate.Id, model3dInfo.Id, productFirstSize.Id)
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logx.Error("failed to send data to unity")
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return err
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}
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//记录发送到unity时间
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w.modifyRenderTaskTimeConsuming(renderImageControlChanItem{
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Option: 2,
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TaskId: taskId,
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TaskProperty: renderTask{
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UnityRenderBeginTime: time.Now().UTC().Unix(),
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},
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})
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logx.Info("发送到unity成功,刀版图:", combineImage, " 请求unity的数据:", string(postDataBytes))
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return nil
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}
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// 增加渲染任务
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func (w *wsConnectItem) createRenderTask(data renderImageControlChanItem) {
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//强制设为增加
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data.Option = 1
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select {
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case <-w.closeChan: //关闭
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return
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case w.extendRenderProperty.renderImageTaskCtlChan <- data:
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return
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case <-time.After(time.Second * 3):
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return
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}
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}
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// 渲染回调处理并删除渲染任务
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func (w *wsConnectItem) deleteRenderTask(data renderImageControlChanItem) {
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//强制设为删除
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data.Option = 0
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select {
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case <-w.closeChan: //关闭
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return
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case w.extendRenderProperty.renderImageTaskCtlChan <- data:
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return
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case <-time.After(time.Second * 3):
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return
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}
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}
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// 修改耗时属性(只有耗时属性可以更新)
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func (w *wsConnectItem) modifyRenderTaskTimeConsuming(data renderImageControlChanItem) {
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if data.TaskId == "" {
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logx.Error("设置耗时属性需要的task_id不能为空")
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return
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}
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//强制设为修改耗时属性
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data.Option = 2
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select {
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case <-w.closeChan: //关闭
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return
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case w.extendRenderProperty.renderImageTaskCtlChan <- data:
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return
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case <-time.After(time.Second * 3):
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return
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}
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}
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// 处理渲染任务的增加/删除/修改耗时属性(任务map不能读写并发,所以放在chan里面串行执行)
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func (w *wsConnectItem) operationRenderTask() {
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defer func() {
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if err := recover(); err != nil {
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logx.Error("operation render task panic:", err)
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}
|
||
}()
|
||
for {
|
||
select {
|
||
case <-w.closeChan:
|
||
return
|
||
case data := <-w.extendRenderProperty.renderImageTaskCtlChan:
|
||
switch data.Option {
|
||
case 0: //渲染结果回调,删除任务
|
||
//存在任务,则发送渲染结果给前端
|
||
if taskData, ok := w.extendRenderProperty.renderImageTask[data.TaskId]; ok {
|
||
CombineTakesTime := ""
|
||
UnityRenderTakesTime := ""
|
||
if taskData.CombineBeginTime > 0 && taskData.CombineEndTime > 0 {
|
||
CombineTakesTime = fmt.Sprintf("耗时%d秒", taskData.CombineEndTime-taskData.CombineBeginTime)
|
||
}
|
||
if taskData.UnityRenderBeginTime > 0 && taskData.UnityRenderEndTime > 0 {
|
||
UnityRenderTakesTime = fmt.Sprintf("耗时%d秒", taskData.UnityRenderEndTime-taskData.UnityRenderBeginTime)
|
||
}
|
||
//发送到出口
|
||
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_RENDER_IMAGE, websocket_data.RenderImageRspMsg{
|
||
RenderId: taskData.RenderId,
|
||
Image: data.RenderNotifyImageUrl,
|
||
CombineTakesTime: CombineTakesTime,
|
||
UnityRenderTakesTime: UnityRenderTakesTime,
|
||
}))
|
||
}
|
||
//删除任务
|
||
delete(w.extendRenderProperty.renderImageTask, data.TaskId)
|
||
case 1: //新增任务
|
||
w.extendRenderProperty.renderImageTask[data.TaskId] = &renderTask{
|
||
RenderId: data.RenderId,
|
||
}
|
||
case 2: //修改(耗时)属性
|
||
if taskData, ok := w.extendRenderProperty.renderImageTask[data.TaskId]; ok {
|
||
if data.TaskProperty.CombineBeginTime != 0 {
|
||
taskData.CombineBeginTime = data.TaskProperty.CombineBeginTime
|
||
}
|
||
if data.TaskProperty.CombineEndTime != 0 {
|
||
taskData.CombineEndTime = data.TaskProperty.CombineEndTime
|
||
}
|
||
if data.TaskProperty.UnityRenderBeginTime != 0 {
|
||
taskData.UnityRenderBeginTime = data.TaskProperty.UnityRenderBeginTime
|
||
}
|
||
if data.TaskProperty.UnityRenderEndTime != 0 {
|
||
taskData.UnityRenderEndTime = data.TaskProperty.UnityRenderEndTime
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|