fusenapi/server/websocket/internal/logic/rendernotifylogic.go

130 lines
4.3 KiB
Go
Raw Normal View History

2023-07-25 09:10:50 +00:00
package logic
2023-08-23 07:08:45 +00:00
//云渲染回调
2023-07-25 09:10:50 +00:00
import (
2023-08-21 05:19:12 +00:00
"context"
2023-09-13 05:59:01 +00:00
"encoding/json"
2023-09-13 02:42:33 +00:00
"fmt"
2023-08-21 08:19:30 +00:00
"fusenapi/server/websocket/internal/svc"
"fusenapi/server/websocket/internal/types"
2023-08-07 04:31:31 +00:00
"fusenapi/utils/auth"
2023-07-25 09:10:50 +00:00
"fusenapi/utils/basic"
2023-08-09 06:49:15 +00:00
"fusenapi/utils/file"
2023-09-13 02:42:33 +00:00
"fusenapi/utils/websocket_data"
2023-09-04 08:54:55 +00:00
"strings"
2023-08-21 08:19:30 +00:00
"time"
2023-07-25 09:10:50 +00:00
"github.com/zeromicro/go-zero/core/logx"
)
type RenderNotifyLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
func NewRenderNotifyLogic(ctx context.Context, svcCtx *svc.ServiceContext) *RenderNotifyLogic {
return &RenderNotifyLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
// 处理进入前逻辑w,r
// func (l *RenderNotifyLogic) BeforeLogic(w http.ResponseWriter, r *http.Request) {
// }
// 处理逻辑后 w,r 如:重定向, resp 必须重新处理
// func (l *RenderNotifyLogic) AfterLogic(w http.ResponseWriter, r *http.Request, resp *basic.Response) {
// // httpx.OkJsonCtx(r.Context(), w, resp)
// }
2023-08-07 04:31:31 +00:00
func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *auth.UserInfo) (resp *basic.Response) {
2023-09-04 09:04:36 +00:00
logx.Info("=====收到unity返回的渲染结果消息======")
2023-09-04 08:54:55 +00:00
req.TaskId = strings.Trim(req.TaskId, " ")
2023-08-15 09:10:43 +00:00
if req.TaskId == "" {
2023-08-23 06:28:35 +00:00
logx.Error("渲染回调参数错误:任务标识")
2023-08-07 06:16:09 +00:00
return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "invalid param task_id")
}
2023-08-15 09:10:43 +00:00
if req.Image == "" {
2023-08-23 06:28:35 +00:00
logx.Error("渲染回调参数错误:渲染结果图片数据")
2023-08-07 06:16:09 +00:00
return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "invalid param image")
2023-07-26 03:53:06 +00:00
}
2023-08-25 03:06:32 +00:00
unityRenderEndTime := time.Now().UTC().UnixMilli()
2023-09-13 05:59:01 +00:00
//解析数据
var info websocket_data.ToUnityIdStruct
if err := json.Unmarshal([]byte(req.TaskId), &info); err != nil {
logx.Error("解析taskId错误")
return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "failed to parse param taskId !!!!")
2023-09-04 08:54:55 +00:00
}
//重新赋值(很重要)
2023-09-13 05:59:01 +00:00
wid := info.Wid
renderId := info.RenderId
2023-10-11 06:19:22 +00:00
requestId := info.RequestId
2023-09-13 05:59:01 +00:00
unityRenderBeginTime := info.RenderBeginTime
2023-10-08 09:04:37 +00:00
//获取连接
value, wsConnectOk := mapConnPool.Load(wid)
if req.Code == 0 { //渲染成功
//上传文件
var upload = file.Upload{
Ctx: l.ctx,
MysqlConn: l.svcCtx.MysqlConn,
AwsSession: l.svcCtx.AwsSession,
}
uploadRes, err := upload.UploadFileByBase64(&file.UploadBaseReq{
Source: "unity cloud render",
FileHash: info.TaskId,
FileData: req.Image,
Metadata: "",
UploadBucket: 1,
ApiType: 2,
UserId: req.UserId,
GuestId: req.GuestId,
FileByte: nil,
})
if err != nil {
logx.Error("渲染回调上传文件失败:", err)
return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "failed to upload render resource image")
}
uploadUnityRenderImageTakesTime := time.Now().UTC().UnixMilli() - unityRenderEndTime
if wsConnectOk {
//断言连接
ws, ok := value.(wsConnectItem)
if !ok {
logx.Error("渲染回调断言websocket连接失败")
2023-10-10 06:15:43 +00:00
return resp.SetStatusWithMessage(basic.CodeServiceErr, "渲染回调断言websocket连接失败")
2023-10-08 09:04:37 +00:00
}
//发送到出口
ws.sendRenderResultData(websocket_data.RenderImageRspMsg{
2023-10-11 06:19:22 +00:00
RenderId: renderId,
RequestId: requestId,
Image: uploadRes.ResourceUrl,
2023-10-08 09:04:37 +00:00
RenderProcessTime: websocket_data.RenderProcessTime{
UnityRenderTakesTime: fmt.Sprintf("%dms", unityRenderEndTime-unityRenderBeginTime),
UploadUnityRenderImageTakesTime: fmt.Sprintf("%dms", uploadUnityRenderImageTakesTime),
},
})
logx.Info("渲染回调成功,渲染结果图片为:", uploadRes.ResourceUrl)
return resp.SetStatusWithMessage(basic.CodeOK, "success")
}
2023-10-10 06:15:43 +00:00
logx.Info("渲染成功但找不到ws连接")
2023-10-08 09:04:37 +00:00
return resp.SetStatusWithMessage(basic.CodeOK, "successbut websocket connect not found")
2023-08-09 06:49:15 +00:00
}
2023-10-08 09:04:37 +00:00
//渲染失败走下面
if wsConnectOk {
2023-08-16 04:16:23 +00:00
//断言连接
ws, ok := value.(wsConnectItem)
if !ok {
2023-08-17 08:16:27 +00:00
logx.Error("渲染回调断言websocket连接失败")
2023-10-10 06:15:43 +00:00
return resp.SetStatusWithMessage(basic.CodeServiceErr, "渲染回调断言websocket连接失败")
2023-08-16 04:16:23 +00:00
}
2023-10-08 09:04:37 +00:00
//发送错误信息给前端
2023-10-11 06:42:49 +00:00
ws.renderErrResponse(renderId, requestId, info.TemplateTag, info.TaskId, "unity云渲染错误:"+req.Msg, 0, 0, 0, 0, 0, 0, 0)
2023-10-10 06:15:43 +00:00
logx.Info("渲染失败且发送了失败信息")
} else {
logx.Info("渲染失败且找不到ws连接")
2023-09-04 08:54:55 +00:00
}
2023-08-15 09:10:43 +00:00
return resp.SetStatusWithMessage(basic.CodeOK, "success")
2023-07-25 09:10:50 +00:00
}