fusenapi/server/websocket/internal/logic/rendernotifylogic.go

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package logic
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//云渲染回调
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import (
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"context"
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"encoding/json"
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"fmt"
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"fusenapi/server/websocket/internal/svc"
"fusenapi/server/websocket/internal/types"
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"fusenapi/utils/auth"
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"fusenapi/utils/basic"
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"fusenapi/utils/file"
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"fusenapi/utils/websocket_data"
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"time"
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"github.com/zeromicro/go-zero/core/logx"
)
type RenderNotifyLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
func NewRenderNotifyLogic(ctx context.Context, svcCtx *svc.ServiceContext) *RenderNotifyLogic {
return &RenderNotifyLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
// 处理进入前逻辑w,r
// func (l *RenderNotifyLogic) BeforeLogic(w http.ResponseWriter, r *http.Request) {
// }
// 处理逻辑后 w,r 如:重定向, resp 必须重新处理
// func (l *RenderNotifyLogic) AfterLogic(w http.ResponseWriter, r *http.Request, resp *basic.Response) {
// // httpx.OkJsonCtx(r.Context(), w, resp)
// }
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func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *auth.UserInfo) (resp *basic.Response) {
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unityRenderEndTime := time.Now().UTC().UnixMilli()
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logx.Info("收到unity返回的渲染消息")
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//解析数据
var info websocket_data.ToUnityIdStruct
if err := json.Unmarshal([]byte(req.TaskId), &info); err != nil {
logx.Error("解析taskId错误")
return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "failed to parse param taskId !!!!")
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}
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//发出去的时间必须是大于服务启动的时间才参与统计
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if info.RenderBeginTime > serverStartTime {
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//logx.Info("任务时间:", info.RenderBeginTime, "服务器启动时间:", serverStartTime)
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//统计unity处理数
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decreaseUnityRequestCount(info.UserId, info.GuestId)
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if req.Code != 0 {
//统计unity失败处理数
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increaseUnityErrorCount(info.UserId, info.GuestId)
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}
}
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//重新赋值(很重要)
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wid := info.Wid
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requestId := info.RequestId
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unityRenderBeginTime := info.RenderBeginTime
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//获取连接
value, wsConnectOk := mapConnPool.Load(wid)
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var ws wsConnectItem
if wsConnectOk {
ws = value.(wsConnectItem)
}
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if req.Code == 0 { //渲染成功
//上传文件
var upload = file.Upload{
Ctx: l.ctx,
MysqlConn: l.svcCtx.MysqlConn,
AwsSession: l.svcCtx.AwsSession,
}
uploadRes, err := upload.UploadFileByBase64(&file.UploadBaseReq{
Source: "unity cloud render",
FileHash: info.TaskId,
FileData: req.Image,
Metadata: "",
UploadBucket: 1,
ApiType: 2,
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UserId: info.UserId,
GuestId: info.GuestId,
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FileByte: nil,
})
if err != nil {
logx.Error("渲染回调上传文件失败:", err)
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if ws.conn != nil {
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//发送错误信息给前端
ws.renderErrResponse(requestId, info.TemplateTag, info.TaskId, "unity图片上传错误", 0, 0, 0, 0, 0, 0, 0)
}
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return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "failed to upload render resource image")
}
uploadUnityRenderImageTakesTime := time.Now().UTC().UnixMilli() - unityRenderEndTime
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if ws.conn != nil {
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//发送到出口
ws.sendRenderResultData(websocket_data.RenderImageRspMsg{
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RequestId: requestId,
Image: uploadRes.ResourceUrl,
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RenderProcessTime: &websocket_data.RenderProcessTime{
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UnityRenderTakesTime: fmt.Sprintf("%dms", unityRenderEndTime-unityRenderBeginTime),
UploadUnityRenderImageTakesTime: fmt.Sprintf("%dms", uploadUnityRenderImageTakesTime),
},
})
logx.Info("渲染回调成功,渲染结果图片为:", uploadRes.ResourceUrl)
return resp.SetStatusWithMessage(basic.CodeOK, "success")
}
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logx.Info("渲染成功但找不到ws连接")
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return resp.SetStatusWithMessage(basic.CodeOK, "successbut websocket connect not found")
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}
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//渲染失败走下面
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if ws.conn != nil {
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//发送错误信息给前端
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ws.renderErrResponse(requestId, info.TemplateTag, info.TaskId, "unity云渲染错误:"+req.Msg, 0, 0, 0, 0, 0, 0, 0)
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logx.Info("渲染失败且发送了失败信息")
} else {
logx.Info("渲染失败且找不到ws连接")
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}
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return resp.SetStatusWithMessage(basic.CodeOK, "success")
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}